Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix several ParticleProcessMaterial texture names #84829

Merged
merged 1 commit into from
Nov 13, 2023

Conversation

bitsawer
Copy link
Member

@bitsawer bitsawer commented Nov 13, 2023

Looks like small regressions from #79527, some texture name strings were not updated to match the new names. The wrong hue variation curve texture name seems not to be reported, but this seems fix it too.

I could also change the C++ shader_names->xyz to match their new string content, but currently there are many other similar inconsistensies in those string names between user visible naming convention and internal shader names, so it might be a good idea to update them all in a separate PR if wanted.

Copy link
Member

@clayjohn clayjohn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks good. I also searched for other missed renames and I don't see any more.

@akien-mga akien-mga merged commit 8d731b1 into godotengine:master Nov 13, 2023
15 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

ParticleProcessMaterial breaks when using anim_offset_curve ParticleProcessMaterial ignores anim_speed_curve
3 participants