Reduce the number of samplers used by the scene shaders #86219
Merged
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Fixes: #86155
The hard limit for Apple devices is 16 samplers per stage. So we need to ensure we use less than that.
Luckily this didn't require much work. Most of the "default" samplers were never used and the ones without mipmaps are the same between the user-defined values and the "default" ones. We
I tested this with the Vulkan capabilities simulator enabled to ensure that it will work on devices which have a cap of 16.