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[3.x] Fix the documentation of Bone2D::apply_rest #87737

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merged 1 commit into from
Jan 30, 2024

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@20kdc 20kdc commented Jan 30, 2024

Backports #85503 -- I checked git blame, this is how the function has worked since the creation of 2D skeletons.

(The Co-Authored-By has been preserved in the commit as the wording ultimately used was given by Mickeon. Really having it be "authored by" makes more sense given the 'story' of the commit, but that'd be metadata forgery...)

This is relevant, but not necessarily cherry-pickable, for all Godot 3.x versions since and including 3.1-stable, and should be cherry-pickable for all versions since 3.2-stable.

(The main thing preventing cherry-picking this commit for 3.1-stable in particular is that the function did not have documentation until 3.2-stable.)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
@20kdc 20kdc requested a review from a team as a code owner January 30, 2024 12:20
@akien-mga akien-mga changed the title [3.x] Backport: Fix the documentation of Bone2D::apply_rest [3.x] Fix the documentation of Bone2D::apply_rest Jan 30, 2024
@akien-mga akien-mga modified the milestones: 4.3, 3.6 Jan 30, 2024
@akien-mga akien-mga added the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Jan 30, 2024
@akien-mga akien-mga merged commit 8859268 into godotengine:3.x Jan 30, 2024
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Thanks!

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Cherry-picked for 3.5.4.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Jan 30, 2024
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