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Fix some leftover references to hint_albedo in docs #88503

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Feb 18, 2024
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2 changes: 1 addition & 1 deletion doc/classes/VisualShaderNodeCubemap.xml
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@
No hints are added to the uniform declaration.
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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2 changes: 1 addition & 1 deletion doc/classes/VisualShaderNodeTexture.xml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@
No hints are added to the uniform declaration.
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Expand Down
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