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Change shader compiler default setting to avoid doctool error #88996

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Feb 29, 2024
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4 changes: 2 additions & 2 deletions servers/rendering/shader_compiler.h
Original file line number Diff line number Diff line change
Expand Up @@ -91,8 +91,8 @@ class ShaderCompiler {
HashMap<StringName, String> render_mode_defines;
HashMap<StringName, String> usage_defines;
HashMap<StringName, String> custom_samplers;
ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT;
ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT;
ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST;
ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE;
int base_texture_binding_index = 0;
int texture_layout_set = 0;
String base_uniform_string;
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