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Add animation_looped signal to AnimationMixer #89525

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Commits on May 7, 2024

  1. Add animation_looped signal to AnimationMixer

    The signal has two parameters: the animation name, and a boolean
    that is `true` if the looping barrier was crossed backwards
    (which occurs when playing backwards or with ping-pong looping),
    `false` otherwise.
    
    This is available in both AnimationPlayer and AnimationTree.
    In AnimationTree, this is implemented in AnimationNodeAnimation.
    Calinou committed May 7, 2024
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