Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add toggle for enabling or disabling RenderingDevice's pipeline cache. #90271

Merged
merged 1 commit into from
Apr 6, 2024

Conversation

DarioSamo
Copy link
Contributor

@DarioSamo DarioSamo commented Apr 5, 2024

Just adding a small setting that will come in very handy for comparing performance between master and my upcoming PR (and for future debugging for users).

Copy link
Member

@clayjohn clayjohn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks great!

@clayjohn clayjohn modified the milestones: 4.x, 4.3 Apr 5, 2024
@akien-mga akien-mga merged commit c1b2cfd into godotengine:master Apr 6, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants