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Fix typo in shader breaking gles3 #91426

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4 changes: 2 additions & 2 deletions drivers/gles3/shaders/scene.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -1444,7 +1444,7 @@ void main() {
vec2 anisotropy_flow = vec2(1.0, 0.0);
#ifdef PREMUL_ALPHA_USED
float premul_alpha = 1.0;
#endif PREMUL_ALPHA_USED
#endif // PREMUL_ALPHA_USED
#ifndef FOG_DISABLED
vec4 fog = vec4(0.0);
#endif // !FOG_DISABLED
Expand Down Expand Up @@ -2151,5 +2151,5 @@ void main() {

#ifdef PREMUL_ALPHA_USED
frag_color.rgb *= premul_alpha;
#endif PREMUL_ALPHA_USED
#endif // PREMUL_ALPHA_USED
}
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