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[Web] Fix thread+dlink builds with emscripten 3.1.61+git #93143
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akien-mga
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[Web] Fix thread+dlink builds with emscripten 3.1.61+git #93143
akien-mga
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Faless:web/fix_dlink_emcc_3.1.62
Jun 14, 2024
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Looks great to me!
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Looks fine with the small change I proposed! Thanks Fabio!
SUPPORT_LONGJMP have changed since emscripten 3.1.32 to default to "wasm" mode when exceptions are enabled, and "emscripten" mode when disabled. While we generally doesn't use exception in core, linked libraries may need them, and emscripten don't plan to support WASM EH + Emscripten SjLj in the long term.
They're of little help, and just adds to the possibility of causing deadlocks.
Instead of calling loadDynamicLibraries ourselves, we add the GDExtension libraries to preload to the "dynamicLibraries" module config property. This seems to fix some threading issue with some browsers during the init phase.
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Thanks! Awesome work 🎉 |
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This was referenced Jul 10, 2024
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This PR does few things to restore and improve thread+dlink web builds:
-s OPTION=value
to-sOPTION=value
to get rid of a nasty warning (I can split this in a separate PR if you prefer, since it adds a bit of noise)SUPPORT_LONGJMP
option to'wasm'
to improve gdextension interop (see emscripten 3.1.32 changelog).I'll open a godot-cpp PR to add the same flags(godot-cpp counterpart [Web] Force emcc to use "wasm" longjmp mode godot-cpp#1489).dynamicLibraries
option to preload GDExtensions instead of manually callingloadDynamicLibrary
which seems to avoid a deadlock on firefox (see https://bugzilla.mozilla.org/show_bug.cgi?id=1897427 ).Note, emscripten 3.1.62 is unreleased, I've taken 3.1.61 and applied emscripten-core/emscripten#19496