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Fix wrong name for Spatial shader mode in VisualShader resource inspector #95464

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tetrapod00
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Fixes #95455.
In #37340, "Spatial" was wrongly replaced with "Node3D" within visual_shader.cpp. Spatial shaders did not end up renamed to Node3D shaders.

@tetrapod00 tetrapod00 requested a review from a team as a code owner August 13, 2024 04:19
@akien-mga akien-mga added bug topic:editor topic:shaders cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Aug 13, 2024
@akien-mga akien-mga added this to the 4.4 milestone Aug 13, 2024
@akien-mga akien-mga merged commit e43a328 into godotengine:master Aug 16, 2024
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@akien-mga
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Thanks! And congrats for your first merged Godot contribution 🎉

@tetrapod00 tetrapod00 deleted the visual-shader-inspector-spatial-node3d-rename branch August 16, 2024 16:08
@akien-mga
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Cherry-picked for 4.3.1.

@akien-mga akien-mga removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Sep 16, 2024
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VisualShader resource's inspector uses "Node3D" instead of "Spatial"
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