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Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces #96880

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Sep 12, 2024
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4 changes: 2 additions & 2 deletions scene/resources/3d/importer_mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -849,7 +849,7 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[j] = vertex_remap[index];
}

if (SurfaceTool::optimize_vertex_cache_func) {
if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
}

Expand All @@ -871,7 +871,7 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[k] = vertex_remap[index];
}

if (SurfaceTool::optimize_vertex_cache_func) {
if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
}

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