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Editing project: /home/julian/repositories/godot-demo-projects/networking/webrtc_minimal
ERROR: Can't open dynamic library: /home/julian/repositories/godot-demo-projects/networking/webrtc_minimal/webrtc/lib/libwebrtc_native.linux.template_debug.x86_64.so. Error: libstdc++.so.6: cannot open shared object file: No such file or directory
at: open_dynamic_library (drivers/unix/os_unix.cpp:447)
ERROR: GDExtension dynamic library not found: /home/julian/repositories/godot-demo-projects/networking/webrtc_minimal/webrtc/lib/libwebrtc_native.linux.template_debug.x86_64.so
at: open_library (core/extension/gdextension.cpp:400)
ERROR: Failed loading resource: res://webrtc/webrtc.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:222)
ERROR: Error loading extension: res://webrtc/webrtc.gdextension
(Why is it taking the debug library and not the release version? Does this mean my version of Godot has been compiled as a debug, so this is the compatible one?)
I hacked it so it worked by following @MatthewCroughan's method above:
There is an issue on NixOS with the
libstdc++.so
This is what it does on startup for me.
(Why is it taking the debug library and not the release version? Does this mean my version of Godot has been compiled as a debug, so this is the compatible one?)
I hacked it so it worked by following @MatthewCroughan's method above:
Now it works, but just for me.
Originally posted by @goatchurchprime in #44 (comment)
The text was updated successfully, but these errors were encountered: