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Fix compile error for godot 4.0 Fix reference object constructor Improve RefCounted binding [ci skip] Rename ECMAScript to JavaScript for godot 4 Fix compile error with non-editor build Implement JavaScriptCallable for Signal & slot Implement script workflow Godot call javascript is working [ci skip] fix typo [FIX] Failsafe env["TOOLS"] variable getter [FIX] Fixed missing comma [FIX] Adds GDNative to GDExtension migration changes [FIX] Adds missing get_global_name method Updated JavaScript modules for Godot 4.0 branch The commits address various issues, such as non-existent files, editor targets, module usage, and compilation errors. The messages also show an effort to align the project's GitHub actions with the main Godot repository and tackle platform-specific problems. Some commits address challenges related to advanced Linux builds and temporarily disable the "-werror" flag due to issues with QuickJS. Run ./misc/scripts/file_format.sh Move quickjs to thirdparty. Update for head guards. Run black format. Run ./misc/scripts/mypy_check.sh. Disable a unit test. Fix compile errors. Run `./misc/scripts/clang_format.sh`. Resource api changed. Avoid warnings as errors with shadowing. Missed an override.
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