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Add resource func etc. #4381

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bep opened this issue Feb 5, 2018 · 17 comments · Fixed by #4429
Closed

Add resource func etc. #4381

bep opened this issue Feb 5, 2018 · 17 comments · Fixed by #4429

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@bep
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bep commented Feb 5, 2018

Thinking about this, this should not be too hard (but a fair amount of work) and would have a fair amount of use cases.

So from a template:

{{ $img := .Site.Resource "images/mylogo.png" }}

(or maybe just a template func with a shorter name)

Could look for that image in

  1. /static
  2. /content (maybe)
  3. /theme/static

And create a proper Image that can be resized etc. This is a metadata-less resource by design (at least in its first iteration).

This also opens up a set of interesting use cases.

{{ $css := .Site.Resource "css/main.css" }}
{{ $css := $css.FingerPrint }}

See #4268
See https://discourse.gohugo.io/t/any-plan-to-add-resize-feature-to-any-image-object/10358/13

@bep bep added this to the v0.37 milestone Feb 5, 2018
@stp-ip
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stp-ip commented Feb 5, 2018

Most likely just ran into one of these use cases:

single.html -> calls partial.html
Within single.html {{ range .Resources }} is used, which then provides data to the partial {{ partial "partial.html" . }}.

A few issues come up then.

  • .Name is not the name of the resource file, but of the calling index.md file
  • .Resources.GetMatch "*" doesn't return a result
  • $.Site.Resources or $.Resources doesn't work

Current workaround using scratch:

single.html:
{{ range sort .Resources }}
  {{ $.Scratch.Set "data" . }}
  {{ partial "fragments/test.html" $ }}
{{ end }}

fragments/test.html:
{{ $self := ($.Scratch.Get "data").Params }}
{{ $name := ($.Scratch.Get "data").Name }}
{{ $name_t := strings.TrimSuffix ".md" $name }}
{{ $content := .Resources.Match (printf "%s/*" $name_t) }}
{{ range $content }}
  {{ .Params }}
{{ end }}

@bep
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bep commented Feb 5, 2018

@stp-ip no, I think you have a syntax problem. Try https://discourse.gohugo.io/

@bep bep changed the title Add .Site.Resource Add resource func Feb 20, 2018
@bep
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bep commented Feb 20, 2018

@regisphilibert @kaushalmodi @moorereason and gang:

I have pondered on a flexible design on this that do this in a decoupled way (makes adding new stuff easy) without creating these big interfaces/structs.

Here are my thoughts using an example:

$css :=  resource "main.css" | resource.Digest | resource.Fingerprint

<link rel="stylesheet" href="{{ $css.RelPermalink }}" integrity="{{ $css.Digest | base64Encode }}">

Notes:

The above chain (compose) the resources and differentiates between simple decorator filters (digest) and filters that changes the destination/permalink (fingerprint). It must be ordered, but we could probably handle missing steps (below: we need the digest to create the fingerprint, so just create a default one):

$css :=  resource "main.css" | resource.Fingerprint

This will, of course, be possible to use on the bundle resources we know today (not sure about the Page resource, but ...), so this would work:

$image := .Resources.GetMatch "*featured*" | resource.Digest | resource.Fingerprint

I will probably implement the above example as a proof of concept (it has its use) and will add options to select sha256 (default) etc.

And as always: Name suggestions/improvements are always welcome.

Out of scope in this topic, but with a little imagination one could envision:

$css :=  resource "main.scss" | resource.Sassify | resource.Digest | resource.Fingerprint

...

@bep bep changed the title Add resource func Add resource func etc. Feb 20, 2018
@bep bep removed the Proposal label Feb 20, 2018
bep added a commit to bep/hugo that referenced this issue Feb 20, 2018
@regisphilibert
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This looks great, let get back to you shortly!

@kaushalmodi
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$css := resource "main.css" | resource.Digest | resource.Fingerprint

I looked at the PR, but still couldn't understand what .Digest and .Fingerprint do.. Can you provide a 1-line summary for each function?

The above chain (compose) the resources and differentiates between simple decorator filters (digest) and filters that changes the destination/permalink (fingerprint).

This too did not help me understand those, sorry.

$css := resource "main.scss" | resource.Sassify | resource.Digest | resource.Fingerprint

I have comment about .Sassify :) Anything foo-ify implies that the outcome will be foo. Let me explain with few examples (ref):

beautify, mystify, simplify

Above, they mean: make beautiful, make mysterious, make simple.

Going along the same lines .Sassify would mean, make .sass or .scss. But based on the context, it looks like it is converting .scss to a .css? I have similar reservations for the current markdownify method, because it does not output a markdown string but rather markdown converted to HTML.

So.. given we we have a transform library, would transform.toCSS be a better name. I know that name is yet hypothetical, but I thought of commenting before it gets baked in like markdownify. :)

@bep
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bep commented Feb 20, 2018

.Digest and .Fingerprint

<link rel="stylesheet" href="{{ $css.RelPermalink }}" integrity="{{ $css.Digest | base64Encode }}">

Becomes

<link rel="stylesheet" href="main-88d4266fd4e6338d13b845fcf289579d209c897823b9217da3e161936f031589.css" integrity="ODhkNDI2NmZkNGU2MzM4ZDEzYjg0NWZjZjI4OTU3OWQyMDljODk3ODIzYjkyMTdkYTNlMTYxOTM2ZjAzMTU4OQ==">

That is the main use case of .Digest and .Fingerprint.

But I think it is best to focus on the concept here and not dig into the details of the "proof of concept". The "sassify" is just added to give some context, but I see that it can be confusing if you don't see the bigger picture.

@regisphilibert
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regisphilibert commented Feb 20, 2018

I really like this. 🥇

The initial title seemed to only add current Page Resources package to the .Site context. Now it seems this issue has broaden to adding a template function which allows to pipe resource operation/methods on a resource (from Page Bundle or static dir).

I guess the resource function will be available to both static dir resources AND page bundle resources (as it was the initial direction of this issue), yet, it only take one parameter: a relative path.

Will the function first look for this path in the page bundle or the static dir ? Or is this reserved to the static dir ?

Out of scope in this topic, but with a little imagination one could envision: $css := resource "main.scss" | resource.Sassify | resource.Digest | resource.Fingerprint

Out of scope and yet, it's all I can think about... Being able to build your site without a build tool (and its dependencies), would make Hugo quiet a unique static gen. This would mean theme dev would not have to deal with a compiled css file ever. So wouldn't theme users... I would gladly fallback on whatever css/js preprocessor library is built in with Hugo (one per language would be enough I think) in order to benefit from this enhancement.

@bep
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bep commented Feb 20, 2018

Now it seems this issue has broaden to adding a template function which allows to pipe resource operation/methods on a resource (from Page Bundle or static dir).

The resource func concept is the same as before I changed the title. I just changed it from a method to a function. That func is just relevant for non-bundled resources (ad-hoc resources, as I would call it; static resources maybe. I will certainly look in /static (both project and theme)). It creates a Resource, that is not needed in the "bundle case". But the bundled resources can, of course, use the other resource funcs (see below).

Out of scope and yet, it's all I can think about...

$css := resource "main.scss" | resource.Sassify | resource.Minify | resource.Digest | resource.Fingerprint

This PR will at least add the building blocks to get there. I see lots of Hugo sites with fairly complex Gulp/Grunt setups just to do the above. So it is a tempting setup.

@RealOrangeOne
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$css := resource "main.scss" | resource.Sassify | resource.Minify | resource.Digest | resource.Fingerprint

This syntax seems very verbose. The Sassify and Minify syntax makes sense, but needing an additional 2 function calls to process the SRI data feels unnecessary?

@bep
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bep commented Feb 20, 2018

The Sassify and Minify syntax makes sense, but needing an additional 2 function calls to process the SRI data feels unnecessary?

It would be good if you could provide an improved alternative.

My thought here is to have small and decoupled funcs doing one thing. Use what you want.

I could do

$css := resource "main.scss"  | resource.Sassify true true true true

But that would loose lots of flexibility and is hardly easy to read.

It may help to give more examples:

$css := resource "main.scss" | resource.Sassify | resource.Minify | resource.Digest | resource.Fingerprint
$js := resource "main.js" | resource.Minify | resource.Digest | resource.Fingerprint
$imageLink := .Resources.GetMatch "foo" | resource.Digest 

You can make it more readable by splitting in lines:

$css := resource "main.scss" | resource.Sassify | resource.Minify 
$css := $css |  resource.Digest | resource.Fingerprint

@RealOrangeOne
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I was thinking something more along the lines of:

$css := resource "main.scss"  | resource.Sassify

<link rel="stylesheet" href="{{ $css.RelPermalink }}" integrity="{{ $css.Digest | base64Encode }}">

ie that the .Digest etc properties are always accessible, perhaps without actually computing them until necessary

@bep
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bep commented Feb 20, 2018

ie that the .Digest etc properties are always accessible, perhaps without actually computing them until necessary

Which works great for type-specific properties ($image.Width), but for cross-cutting resource functions (digest) I see now way to get what you want without adding God-like classes and interfaces with hard-to understand lazy loading. I suspect this will be more obvious with more exotic "resource filters" that only some would want to use in some cases. But if you have a clean way of implementing this, I'm open ears.

@lucperkins
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lucperkins commented Feb 20, 2018

I would disagree with only one thing that @regisphilibert said: "[These changes] would make Hugo quiet a unique static gen." I see these changes more as bringing Hugo in line with Jekyll, which already has a reasonably robust static asset story via plugins (though using the asset pipeline involves a big performance hit). Everything else you say is spot on.

Something I do like about Jekyll (though I now avoid using it) is that you can run jekyll serve without needing to run a parallel Webpack/Gulp/whatever JavaScript Frankenstack. One of the barriers to Hugo adoption that I've encountered in the real world is that people are skittish about such Frankenstacks and requiring developers to install a multi-lingual tool chain "just to build a website." If Hugo provides even a basic resource pipeline like this, the current "hard sell" that I've had to make instantly becomes a no-brainer.

I do see a potential risk of feature bloat, with some users wanting Hugo to fully supplant the entirety of their complex front-end setup. But on the other hand, my experience suggests that a small handful of processing functions—Sass/Less to CSS, sourcemaps, JavaScript uglification—could cover a huge chunk of use cases.

In terms of interface, I have no objections to the basic approach presented at the beginning of the thread. I'm fine with the verbosity if it means more transparency.

@regisphilibert
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So bringing this back to where it all began :) (for me at least)

Would this be possible:

{{ $img := resource "header.jpg" | resource.Resize "700x" }}
<header>
    <img src="{{ $img.RelPermalink }}" alt="">
</header>

@regisphilibert
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regisphilibert commented Feb 20, 2018

@lucperkins I did not want to derail the issue thread. Can't wait to discuss it with you when moving closer to this other issue though :)

@bep
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bep commented Feb 20, 2018

I see these changes more as bringing Hugo in line with Jekyll

There is, of course, the speed, which may bring us slightly ahead.

I do see a potential risk of feature bloat, with some users wanting

This limits itself naturally I think.

  • SASS only
  • Minify
  • Digest
  • Fingerprint

Which cover lots of use cases.

{{ $img := resource "header.jpg" | resource.Resize "700x" }}

You would have to do this:

{{ $img := (resource "header.jpg").Resize "700x" }}

@bep bep added this to the v0.43 milestone Jun 5, 2018
bep added a commit to bep/hugo that referenced this issue Jun 11, 2018
bep added a commit to bep/hugo that referenced this issue Jun 12, 2018
bep added a commit to bep/hugo that referenced this issue Jun 12, 2018
bep added a commit to bep/hugo that referenced this issue Jun 13, 2018
bep added a commit to bep/hugo that referenced this issue Jun 13, 2018
bep added a commit to bep/hugo that referenced this issue Jun 14, 2018
bep added a commit to bep/hugo that referenced this issue Jun 15, 2018
bep added a commit to bep/hugo that referenced this issue Jun 15, 2018
bep added a commit to bep/hugo that referenced this issue Jun 18, 2018
bep added a commit to bep/hugo that referenced this issue Jun 23, 2018
bep added a commit to bep/hugo that referenced this issue Jun 27, 2018
bep added a commit to bep/hugo that referenced this issue Jun 28, 2018
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bep added a commit to bep/hugo that referenced this issue Jul 2, 2018
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile SCSS or SASS into CSS.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports css, js, json, html, svg, xml.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part when you're doing development, as it allows Hugo to be smarter about the rebuilding.

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
bep added a commit to bep/hugo that referenced this issue Jul 6, 2018
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.

This commit adds

* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.

This means that you can now do this in your templates (or shortcodes):

```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```

This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:

```
HUGO_BUILD_TAGS=extended mage install
```

Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.

The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:

```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

The transformation funcs above have aliases, so it can be shortened to:

```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```

A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.

Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test

New functions to create `Resource` objects:

* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.

New `Resource` transformation funcs:

* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.

Fixes gohugoio#4381
Fixes gohugoio#4903
Fixes gohugoio#4858
@bep bep closed this as completed in #4429 Jul 6, 2018
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