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runtime: correct caller PC/SP offsets in walltime1/nanotime1
In walltime1/nanotime1, we save the caller's PC and SP for stack unwinding. The code does that assumed zero frame size. Now that the frame size is not zero, correct the offset. Rewrite it in a way that doesn't depend on hard-coded frame size. May fix #37127. Change-Id: I47d6d54fc3499d7d5946c3f6a2dbd24fbd679de1 Reviewed-on: https://go-review.googlesource.com/c/go/+/219118 Run-TryBot: Cherry Zhang <cherryyz@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org> Reviewed-by: Austin Clements <austin@google.com>
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