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[iOS Metal] Warning / panic / crash can happen when allocating a lot of glb asset instances in default engine setup #7015

Answered by bejado
azhong-git asked this question in Q&A
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The solution is to use GPU hardware instancing instead of loading 5000 separate assets. Our gltfio library isn't set up to do this, but you can view a discussion here on hacking it yourself. Alternatively, create the cube geometry yourself instead of using gltfio.

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