v3.1.0
Most of the updates this time were pulled from upstream in Three.js rather than directly in our code base. The big one is that our last major glTF compliance issue is now fixed: multiple UV channel and texture transform support! This means it's now possible to author GLBs with tiled textures, e.g. for fabric, and still have a non-tiled AO map. This can make for significantly higher-quality models with smaller file size.
Bug fixes
- Fixed video textures on iOS. #4141
- Proper support for multi-UV channel models. #4186
- Fixed loading failure for animations that target a missing node. #4186
Examples
✨ Fixed a bug in the annotations example, thanks @y-71! #4151