This repository has been archived by the owner on Jul 20, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat: adds CRUD samples, tests for GS clusters (#24)
- Loading branch information
Showing
9 changed files
with
689 additions
and
1 deletion.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
/** | ||
* Create a Game Servers cluster. | ||
* @param {string} projectId string project identifier | ||
* @param {string} location Compute Engine region | ||
* @param {string} realmId the realm to use | ||
* @param {string} gameClusterId unique identifier for the new Game Cluster | ||
* @param {string} gkeClusterId the GKE cluster to connect to | ||
* @param {string} gkeLocation the location of the GKE cluster | ||
*/ | ||
function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
location = 'LOCATION_ID', | ||
realmId = 'REALM_ID', | ||
gameClusterId = 'GAME_CLUSTER_ID', | ||
gkeClusterName = 'GKE_CLUSTER_NAME' | ||
) { | ||
// [START cloud_game_servers_create_cluster] | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const location = 'A Compute Engine region, e.g. "us-central1"'; | ||
// const realmId = 'The ID of the realm to locate this cluster in'; | ||
// const gameClusterId = 'A unique ID for this Game Server Cluster'; | ||
// const gkeClusterName= 'The full resource name of the GKE cluster to use'; | ||
const { | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
|
||
const client = new GameServerClustersServiceClient(); | ||
|
||
async function createGameServerCluster() { | ||
const request = { | ||
// Provide full resource name of a Game Server Realm | ||
parent: `projects/${projectId}/locations/${location}/realms/${realmId}`, | ||
gameServerClusterId: gameClusterId, | ||
gameServerCluster: { | ||
description: 'My Game Server Cluster', | ||
connectionInfo: { | ||
gkeClusterReference: { | ||
// Provide full resource name of a Kubernetes Engine cluster | ||
cluster: gkeClusterName, | ||
}, | ||
namespace: 'default', | ||
}, | ||
}, | ||
}; | ||
|
||
const [operation] = await client.createGameServerCluster(request); | ||
const [result] = await operation.promise(); | ||
|
||
console.log('Game Server Cluster created:'); | ||
console.log(`\tCluster name: ${result.name}`); | ||
console.log(`\tCluster description: ${result.description}`); | ||
console.log( | ||
`\tGKE cluster: ${result.connectionInfo.gkeClusterReference.cluster}` | ||
); | ||
// [END cloud_game_servers_create_cluster] | ||
} | ||
|
||
createGameServerCluster(); | ||
} | ||
|
||
main(...process.argv.slice(2)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,58 @@ | ||
// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
/** | ||
* Delete a Game Server cluster | ||
* @param {string} projectId string project identifier | ||
* @param {string} location Compute Engine region | ||
* @param {string} realmId the realm to use | ||
* @param {string} gameClusterId the game cluster to delete | ||
*/ | ||
function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
location = 'LOCATION_ID', | ||
realmId = 'REALM_ID', | ||
gameClusterId = 'GAME_CLUSTER_ID' | ||
) { | ||
// [START cloud_game_servers_delete_cluster] | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const location = 'A Compute Engine region, e.g. "us-central1"'; | ||
// const realmId = 'The ID of the realm to locate this cluster in'; | ||
// const gameClusterId = 'The unique ID for this Game Server Cluster'; | ||
const { | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
|
||
const client = new GameServerClustersServiceClient(); | ||
|
||
async function deleteGameServerCluster() { | ||
const request = { | ||
// Provide full resource name of a Game Server Realm | ||
name: `projects/${projectId}/locations/${location}/realms/${realmId}/gameServerClusters/${gameClusterId}`, | ||
}; | ||
|
||
await client.deleteGameServerCluster(request); | ||
|
||
console.log('Game Server cluster deleted'); | ||
// [END cloud_game_servers_delete_cluster] | ||
} | ||
|
||
deleteGameServerCluster(); | ||
} | ||
|
||
main(...process.argv.slice(2)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
/** | ||
* Get a Game Server cluster | ||
* @param {string} projectId string project identifier | ||
* @param {string} location Compute Engine region | ||
* @param {string} realmId the realm to use | ||
* @param {string} gameClusterId the game cluster to get | ||
*/ | ||
function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
location = 'LOCATION_ID', | ||
realmId = 'REALM_ID', | ||
gameClusterId = 'GAME_CLUSTER_ID' | ||
) { | ||
// [START cloud_game_servers_get_cluster] | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const location = 'A Compute Engine region, e.g. "us-central1"'; | ||
// const realmId = 'The ID of the realm to locate this cluster in'; | ||
// const gameClusterId = 'The unique ID for this Game Server Cluster'; | ||
const { | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
|
||
const client = new GameServerClustersServiceClient(); | ||
|
||
async function getGameServerCluster() { | ||
const request = { | ||
// Provide full resource name of a Game Server Realm | ||
name: `projects/${projectId}/locations/${location}/realms/${realmId}/gameServerClusters/${gameClusterId}`, | ||
}; | ||
|
||
const [cluster] = await client.getGameServerCluster(request); | ||
|
||
console.log('Game Server Cluster:'); | ||
console.log(`\tCluster name: ${cluster.name}`); | ||
console.log(`\tCluster description: ${cluster.description}`); | ||
console.log( | ||
`\tGKE cluster: ${cluster.connectionInfo.gkeClusterReference.cluster}` | ||
); | ||
// [END cloud_game_servers_get_cluster] | ||
} | ||
|
||
getGameServerCluster(); | ||
} | ||
|
||
main(...process.argv.slice(2)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
// Copyright 2020, Google LLC. | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
/** | ||
* List Game Server clusters | ||
* @param {string} projectId string project identifier | ||
* @param {string} location Compute Engine region | ||
* @param {string} realmId the realm to use | ||
*/ | ||
function main( | ||
projectId = 'YOUR_PROJECT_ID', | ||
location = 'LOCATION_ID', | ||
realmId = 'REALM_ID' | ||
) { | ||
// [START cloud_game_servers_list_clusters] | ||
/** | ||
* TODO(developer): Uncomment these variables before running the sample. | ||
*/ | ||
// const projectId = 'Your Google Cloud Project ID'; | ||
// const location = 'A Compute Engine region, e.g. "us-central1"'; | ||
// const realmId = 'The ID of the realm to locate this cluster in'; | ||
const { | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
|
||
const client = new GameServerClustersServiceClient(); | ||
|
||
async function listGameServerClusters() { | ||
const request = { | ||
// Provide full resource name of a Game Server Realm | ||
parent: `projects/${projectId}/locations/${location}/realms/${realmId}`, | ||
}; | ||
|
||
const results = await client.listGameServerClusters(request); | ||
const [clusters] = results; | ||
|
||
for (const cluster of clusters) { | ||
console.log('Game Server Cluster:'); | ||
console.log(`\tCluster name: ${cluster.name}`); | ||
console.log(`\tCluster description: ${cluster.description}`); | ||
console.log( | ||
`\tGKE cluster: ${cluster.connectionInfo.gkeClusterReference.cluster}` | ||
); | ||
} | ||
// [END cloud_game_servers_list_clusters] | ||
} | ||
|
||
listGameServerClusters(); | ||
} | ||
|
||
main(...process.argv.slice(2)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
// Copyright 2020 Google LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// https://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
'use strict'; | ||
|
||
const {assert} = require('chai'); | ||
const cleanup = require('./clean.js'); | ||
const {describe, it, before, after} = require('mocha'); | ||
const { | ||
RealmsServiceClient, | ||
GameServerClustersServiceClient, | ||
} = require('@google-cloud/game-servers'); | ||
|
||
const cp = require('child_process'); | ||
const uuid = require('uuid'); | ||
|
||
const execSync = cmd => cp.execSync(cmd, {encoding: 'utf-8'}); | ||
|
||
const LOCATION = 'us-central1'; | ||
const GKE_CLUSTER_NAME = | ||
process.env.SAMPLE_CLUSTER_NAME || | ||
'projects/1046198160504/locations/us-west1-a/clusters/grpc-bug-cluster'; | ||
|
||
describe('Game Servers Create Cluster Test', () => { | ||
const realmsClient = new RealmsServiceClient(); | ||
const gameClustersClient = new GameServerClustersServiceClient(); | ||
let realmId, gameClusterId; | ||
|
||
before(async () => { | ||
await cleanup(); | ||
|
||
// Create a realm | ||
const projectId = await realmsClient.getProjectId(); | ||
realmId = `create-realm-${uuid.v4()}`; | ||
gameClusterId = `test-${uuid.v4()}`; | ||
|
||
const request = { | ||
parent: `projects/${projectId}/locations/${LOCATION}`, | ||
realmId: realmId, | ||
realm: { | ||
timeZone: 'US/Pacific', | ||
description: 'Test Game Server realm', | ||
}, | ||
}; | ||
|
||
const [operation] = await realmsClient.createRealm(request); | ||
await operation.promise(); | ||
}); | ||
|
||
it('should create a Game Server cluster', async () => { | ||
const projectId = await realmsClient.getProjectId(); | ||
gameClusterId = `test-${uuid.v4()}`; | ||
|
||
const create_output = execSync( | ||
`node create_cluster.js ${projectId} ${LOCATION} ${realmId} ${gameClusterId} ${GKE_CLUSTER_NAME}` | ||
); | ||
assert.match(create_output, /Cluster name:/); | ||
}); | ||
|
||
after(async () => { | ||
const projectId = await realmsClient.getProjectId(); | ||
|
||
// Delete the Game Server cluster | ||
const deleteClusterRequest = { | ||
// Provide full resource name of a Game Server Realm | ||
name: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}/gameServerClusters/${gameClusterId}`, | ||
}; | ||
const [operation1] = await gameClustersClient.deleteGameServerCluster( | ||
deleteClusterRequest | ||
); | ||
await operation1.promise(); | ||
|
||
// Delete the realm | ||
const deleteRealmRequest = { | ||
name: `projects/${projectId}/locations/${LOCATION}/realms/${realmId}`, | ||
}; | ||
const [operation2] = await realmsClient.deleteRealm(deleteRealmRequest); | ||
await operation2.promise(); | ||
}); | ||
}); |
Oops, something went wrong.