Skip to content

Commit

Permalink
Add input parameters check on CRD loggers
Browse files Browse the repository at this point in the history
Check nil pointer parameter to avoid possible panic.
Updated Create Gameserver doc.
  • Loading branch information
aLekSer committed Mar 1, 2019
1 parent 94c13e3 commit 6524116
Show file tree
Hide file tree
Showing 7 changed files with 33 additions and 7 deletions.
6 changes: 5 additions & 1 deletion pkg/fleetautoscalers/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,11 @@ func (c *Controller) loggerForFleetAutoscalerKey(key string) *logrus.Entry {
}

func (c *Controller) loggerForFleetAutoscaler(fas *v1alpha1.FleetAutoscaler) *logrus.Entry {
return c.loggerForFleetAutoscalerKey(fas.Namespace+"/"+fas.Name).WithField("fas", fas)
fasName := "NilFleetAutoScaler"
if fas != nil {
fasName = fas.Namespace + "/" + fas.Name
}
return c.loggerForFleetAutoscalerKey(fasName).WithField("fas", fas)
}

// validationHandler will intercept when a FleetAutoscaler is created, and
Expand Down
6 changes: 5 additions & 1 deletion pkg/fleets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -221,7 +221,11 @@ func (c *Controller) loggerForFleetKey(key string) *logrus.Entry {
}

func (c *Controller) loggerForFleet(f *v1alpha1.Fleet) *logrus.Entry {
return c.loggerForFleetKey(f.Namespace+"/"+f.Name).WithField("fleet", f)
fleetName := "NilFleet"
if f != nil {
fleetName = f.Namespace + "/" + f.Name
}
return c.loggerForFleetKey(fleetName).WithField("fleet", f)
}

// gameServerSetEventHandler enqueues the owning Fleet for this GameServerSet,
Expand Down
6 changes: 5 additions & 1 deletion pkg/gameserverallocations/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,11 @@ func (c *Controller) loggerForGameServerAllocationKey(key string) *logrus.Entry
}

func (c *Controller) loggerForGameServerAllocation(gsa *v1alpha1.GameServerAllocation) *logrus.Entry {
return c.loggerForGameServerAllocationKey(gsa.Namespace+"/"+gsa.Name).WithField("gsa", gsa)
gsaName := "NilGameServerAllocation"
if gsa != nil {
gsaName = gsa.Namespace + "/" + gsa.Name
}
return c.loggerForGameServerAllocationKey(gsaName).WithField("gsa", gsa)
}

// creationMutationHandler will intercept when a GameServerAllocation is created, and allocate it a GameServer
Expand Down
6 changes: 5 additions & 1 deletion pkg/gameservers/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -245,7 +245,11 @@ func (c *Controller) loggerForGameServerKey(key string) *logrus.Entry {
}

func (c *Controller) loggerForGameServer(gs *v1alpha1.GameServer) *logrus.Entry {
return c.loggerForGameServerKey(gs.Namespace+"/"+gs.Name).WithField("gs", gs)
gsName := "NilGameServer"
if gs != nil {
gsName = gs.Namespace + "/" + gs.Name
}
return c.loggerForGameServerKey(gsName).WithField("gs", gs)
}

// creationValidationHandler that validates a GameServer when it is created
Expand Down
6 changes: 5 additions & 1 deletion pkg/gameservers/health.go
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,11 @@ func (hc *HealthController) loggerForGameServerKey(key string) *logrus.Entry {
}

func (hc *HealthController) loggerForGameServer(gs *v1alpha1.GameServer) *logrus.Entry {
return hc.loggerForGameServerKey(gs.Namespace+"/"+gs.Name).WithField("gs", gs)
gsName := "NilGameServer"
if gs != nil {
gsName = gs.Namespace + "/" + gs.Name
}
return hc.loggerForGameServerKey(gsName).WithField("gs", gs)
}

// syncGameServer sets the GameSerer to Unhealthy, if its state is Ready
Expand Down
6 changes: 5 additions & 1 deletion pkg/gameserversets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,11 @@ func (c *Controller) loggerForGameServerSetKey(key string) *logrus.Entry {
}

func (c *Controller) loggerForGameServerSet(gsSet *v1alpha1.GameServerSet) *logrus.Entry {
return c.loggerForGameServerSetKey(gsSet.Namespace+"/"+gsSet.Name).WithField("gss", gsSet)
gsSetName := "NilGameServerSet"
if gsSet != nil {
gsSetName = gsSet.Namespace + "/" + gsSet.Name
}
return c.loggerForGameServerSetKey(gsSetName).WithField("gss", gsSet)
}

// syncGameServer synchronises the GameServers for the Set,
Expand Down
4 changes: 3 additions & 1 deletion test/e2e/fleet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -505,7 +505,9 @@ func TestFleetNameValidation(t *testing.T) {
flt.Name = string(bytes)
_, err := alpha1.Fleets(defaultNs).Create(flt)
assert.NotNil(t, err)
statusErr := err.(*k8serrors.StatusError)
statusErr, ok := err.(*k8serrors.StatusError)
assert.True(t, ok)
assert.True(t, len(statusErr.Status().Details.Causes) > 0)
assert.Equal(t, statusErr.Status().Details.Causes[0].Type, metav1.CauseTypeFieldValueInvalid)
goodFlt := defaultFleet()
goodFlt.Name = string(bytes[0 : nameLen-1])
Expand Down

0 comments on commit 6524116

Please sign in to comment.