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Added Agones Category to all UPROPERTY macro (#2587)
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Unreal currently requires all UPROPERTY to have a Category.

This change adds the "Agones" category to all UPROPERTY's exposed in
Classes.h. It allows the AgonesSDK to be added to as an Engine Plugin or
Project Plugin. The motivation behind this was so Custom Online Subsystems
can reference the Agones code properly.
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Dinhh1 committed May 19, 2022
1 parent 9ad852f commit c3dba65
Showing 1 changed file with 32 additions and 32 deletions.
64 changes: 32 additions & 32 deletions sdks/unreal/Agones/Source/Agones/Classes/Classes.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,31 +24,31 @@ struct FObjectMeta
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Name;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Namespace;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Uid;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString ResourceVersion;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 Generation = 0;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 CreationTimestamp = 0;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 DeletionTimestamp = 0;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
TMap<FString, FString> Annotations;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
TMap<FString, FString> Labels;

FObjectMeta()
Expand Down Expand Up @@ -102,16 +102,16 @@ struct FHealth
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
bool bDisabled = false;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int32 PeriodSeconds = 0;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int32 FailureThreshold = 0;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int32 InitialDelaySeconds = 0;

FHealth()
Expand All @@ -132,7 +132,7 @@ struct FSpec
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FHealth Health;

FSpec()
Expand All @@ -154,10 +154,10 @@ struct FPort
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Name;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int32 Port = 0;

FPort()
Expand All @@ -176,13 +176,13 @@ struct FStatus
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString State;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Address;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
TArray<FPort> Ports;

FStatus()
Expand Down Expand Up @@ -215,13 +215,13 @@ struct FGameServerResponse
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FStatus Status;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FObjectMeta ObjectMeta;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FSpec Spec;

FGameServerResponse()
Expand Down Expand Up @@ -253,10 +253,10 @@ struct FKeyValuePair
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Key;

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString Value;
};

Expand All @@ -265,7 +265,7 @@ struct FDuration
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 Seconds;
};

Expand All @@ -274,7 +274,7 @@ struct FAgonesPlayer
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString PlayerID;
};

Expand All @@ -283,7 +283,7 @@ struct FPlayerCapacity
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 Count;
};

Expand All @@ -298,7 +298,7 @@ struct FAgonesError
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
FString ErrorMessage;
};

Expand All @@ -307,7 +307,7 @@ struct FConnectedResponse
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
bool bConnected = false;

FConnectedResponse()
Expand All @@ -325,7 +325,7 @@ struct FDisconnectResponse
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
bool bDisconnected = false;

FDisconnectResponse()
Expand All @@ -343,7 +343,7 @@ struct FCountResponse
{
GENERATED_BODY()

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
int64 Count = 0;

FCountResponse()
Expand All @@ -365,7 +365,7 @@ struct FConnectedPlayersResponse
{
}

UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Agones")
TArray<FString> ConnectedPlayers;

explicit FConnectedPlayersResponse(const TSharedPtr<FJsonObject> JsonObject)
Expand Down

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