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Extra Debugging for TestGameServerReserve
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Adds new WaitForGameServerStateWithLogger() function that makes it
easier to track debug output for state checking for specific tests.

Also dumped out event data for the pod and gameserver on this test to
see what else we can see.
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markmandel committed Mar 5, 2020
1 parent 5de0f9c commit cc29939
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Showing 3 changed files with 59 additions and 18 deletions.
30 changes: 20 additions & 10 deletions test/e2e/framework/framework.go
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ func (f *Framework) CreateGameServerAndWaitUntilReady(ns string, gs *agonesv1.Ga
return nil, fmt.Errorf("creating %v GameServer instances failed (%v): %v", gs.Spec, gs.Name, err)
}

logrus.WithField("name", newGs.ObjectMeta.Name).Info("GameServer created, waiting for Ready")
logrus.WithField("gs", newGs.ObjectMeta.Name).Info("GameServer created, waiting for Ready")

readyGs, err := f.WaitForGameServerState(newGs, agonesv1.GameServerStateReady, 5*time.Minute)

Expand All @@ -133,36 +133,46 @@ func (f *Framework) CreateGameServerAndWaitUntilReady(ns string, gs *agonesv1.Ga
return nil, fmt.Errorf("Ready GameServer instance has no port: %v", readyGs.Status)
}

logrus.WithField("name", newGs.ObjectMeta.Name).Info("GameServer Ready")
logrus.WithField("gs", newGs.ObjectMeta.Name).Info("GameServer Ready")

return readyGs, nil
}

// WaitForGameServerState Waits untils the gameserver reach a given state before the timeout expires
func (f *Framework) WaitForGameServerState(gs *agonesv1.GameServer, state agonesv1.GameServerState,
timeout time.Duration) (*agonesv1.GameServer, error) {
var readyGs *agonesv1.GameServer
// WaitForGameServerStateWithLogger Waits untils the gameserver reach a given state before the timeout expires, and logs against
// a give logger (usually useful to log the name of the test with the checks)
func (f *Framework) WaitForGameServerStateWithLogger(logger *logrus.Entry, gs *agonesv1.GameServer, state agonesv1.GameServerState, timeout time.Duration) (*agonesv1.GameServer, error) {
var checkGs *agonesv1.GameServer

err := wait.PollImmediate(2*time.Second, timeout, func() (bool, error) {
err := wait.PollImmediate(1*time.Second, timeout, func() (bool, error) {
var err error
readyGs, err = f.AgonesClient.AgonesV1().GameServers(gs.Namespace).Get(gs.Name, metav1.GetOptions{})
checkGs, err = f.AgonesClient.AgonesV1().GameServers(gs.Namespace).Get(gs.Name, metav1.GetOptions{})

if err != nil {
logrus.WithError(err).Warn("error retrieving gameserver")
return false, nil
}

if readyGs.Status.State == state {
logger.WithField("gs", checkGs.ObjectMeta.Name).
WithField("currentState", checkGs.Status.State).
WithField("awaitingState", state).Info("Waiting for states to match")

if checkGs.Status.State == state {
return true, nil
}

return false, nil
})

return readyGs, errors.Wrapf(err, "waiting for GameServer to be %v %v/%v",
return checkGs, errors.Wrapf(err, "waiting for GameServer to be %v %v/%v",
state, gs.Namespace, gs.Name)
}

// WaitForGameServerState Waits untils the gameserver reach a given state before the timeout expires (with a default logger)
func (f *Framework) WaitForGameServerState(gs *agonesv1.GameServer, state agonesv1.GameServerState,
timeout time.Duration) (*agonesv1.GameServer, error) {
return f.WaitForGameServerStateWithLogger(logrus.WithFields(nil), gs, state, timeout)
}

// AssertFleetCondition waits for the Fleet to be in a specific condition or fails the test if the condition can't be met in 5 minutes.
func (f *Framework) AssertFleetCondition(t *testing.T, flt *agonesv1.Fleet, condition func(fleet *agonesv1.Fleet) bool) {
t.Helper()
Expand Down
45 changes: 37 additions & 8 deletions test/e2e/gameserver_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@ import (
"k8s.io/apimachinery/pkg/api/resource"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/kubernetes/scheme"
)

const (
Expand Down Expand Up @@ -476,28 +477,56 @@ func TestGameServerReadyAllocateReady(t *testing.T) {

func TestGameServerReserve(t *testing.T) {
t.Parallel()
logger := logrus.WithField("test", t.Name())

gs := framework.DefaultGameServer(defaultNs)
readyGs, err := framework.CreateGameServerAndWaitUntilReady(defaultNs, gs)
gs, err := framework.CreateGameServerAndWaitUntilReady(defaultNs, gs)
if err != nil {
t.Fatalf("Could not get a GameServer ready: %v", err)
}
defer framework.AgonesClient.AgonesV1().GameServers(defaultNs).Delete(readyGs.ObjectMeta.Name, nil) // nolint: errcheck
assert.Equal(t, readyGs.Status.State, agonesv1.GameServerStateReady)
defer framework.AgonesClient.AgonesV1().GameServers(defaultNs).Delete(gs.ObjectMeta.Name, nil) // nolint: errcheck
assert.Equal(t, gs.Status.State, agonesv1.GameServerStateReady)

reply, err := e2eframework.SendGameServerUDP(readyGs, "RESERVE")
logger.Info("sending RESERVE command")
reply, err := e2eframework.SendGameServerUDP(gs, "RESERVE")
if !assert.NoError(t, err) {
assert.FailNow(t, "Could not message GameServer")
}
logger.Info("Received response")
assert.Equal(t, "ACK: RESERVE\n", reply)

gs, err = framework.WaitForGameServerState(readyGs, agonesv1.GameServerStateReserved, time.Minute)
assert.NoError(t, err, fmt.Sprintf("GameServer Name: %s", readyGs.ObjectMeta.Name))
assert.Equal(t, agonesv1.GameServerStateReserved, gs.Status.State, fmt.Sprintf("GameServer Name: %s", readyGs.ObjectMeta.Name))
gs, err = framework.WaitForGameServerStateWithLogger(logger, gs, agonesv1.GameServerStateReserved, time.Minute)
assert.NoError(t, err, fmt.Sprintf("GameServer Name: %s", gs.ObjectMeta.Name))
assert.Equal(t, agonesv1.GameServerStateReserved, gs.Status.State, fmt.Sprintf("GameServer Name: %s", gs.ObjectMeta.Name))

// it should go back after 10 seconds
gs, err = framework.WaitForGameServerState(readyGs, agonesv1.GameServerStateReady, 15*time.Second)
gs, err = framework.WaitForGameServerStateWithLogger(logger, gs, agonesv1.GameServerStateReady, 15*time.Second)
assert.NoError(t, err)
assert.Equal(t, agonesv1.GameServerStateReady, gs.Status.State)

list, err := framework.KubeClient.CoreV1().Events(defaultNs).Search(scheme.Scheme, gs)
assert.NoError(t, err)

for _, e := range list.Items {
logger.WithField("first-time", e.FirstTimestamp).WithField("count", e.Count).
WithField("last-time", e.LastTimestamp).
WithField("name", e.Name).
WithField("reason", e.Reason).WithField("message", e.Message).Info("gs event details")
}

pod, err := framework.KubeClient.CoreV1().Pods(defaultNs).Get(gs.ObjectMeta.Name, metav1.GetOptions{})
assert.NoError(t, err)
logger.WithField("status", pod.Status).Info("Pod Status")

list, err = framework.KubeClient.CoreV1().Events(defaultNs).Search(scheme.Scheme, pod)
assert.NoError(t, err)

for _, e := range list.Items {
logger.WithField("first-time", e.FirstTimestamp).WithField("count", e.Count).
WithField("last-time", e.LastTimestamp).
WithField("name", e.Name).
WithField("reason", e.Reason).WithField("message", e.Message).Info("gs event details")
}
}

func TestGameServerShutdown(t *testing.T) {
Expand Down
2 changes: 2 additions & 0 deletions vendor_fixes/k8s.io/apimachinery/go.sum
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
github.com/go-logr/logr v0.1.0/go.mod h1:ixOQHD9gLJUVQQ2ZOR7zLEifBX6tGkNJF4QyIY7sIas=
k8s.io/klog v1.0.0/go.mod h1:4Bi6QPql/J/LkTDqv7R/cd3hPo4k2DG6Ptcz060Ez5I=

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