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GameServerSet Implementation
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GameServerSets are the basic building block for Fleets.
GameServerSets will be allow Fleet migrations to occur, similarly
to how ReplicaSets allow Deployments to migrate one image type
to another.

This has not been formally documented, as this will likely be an
internal CRD, and not (widely) used externally.

Parent ticket: #70
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markmandel committed Apr 10, 2018
1 parent 797c29d commit dca7a69
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Showing 30 changed files with 2,197 additions and 114 deletions.
Empty file added build/install.yaml
Empty file.
24 changes: 17 additions & 7 deletions cmd/controller/main.go
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ import (
"agones.dev/agones/pkg/client/clientset/versioned"
"agones.dev/agones/pkg/client/informers/externalversions"
"agones.dev/agones/pkg/gameservers"
"agones.dev/agones/pkg/gameserversets"
"agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/signals"
"agones.dev/agones/pkg/util/webhooks"
Expand Down Expand Up @@ -128,7 +129,8 @@ func main() {
agonesInformerFactory := externalversions.NewSharedInformerFactory(agonesClient, 30*time.Second)
kubeInformationFactory := informers.NewSharedInformerFactory(kubeClient, 30*time.Second)

c := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory)
gsController := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory)
gsSetController := gameserversets.NewController(wh, health, kubeClient, extClient, agonesClient, agonesInformerFactory)

stop := signals.NewStopChannel()

Expand All @@ -140,6 +142,18 @@ func main() {
logger.WithError(err).Fatal("could not run webhook server")
}
}()
go func() {
err = gsController.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserver controller")
}
}()
go func() {
err = gsSetController.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserverset controller")
}
}()
go func() {
logger.Info("Starting health check...")
srv := &http.Server{
Expand All @@ -158,10 +172,6 @@ func main() {
}
}()

err = c.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserver controller")
}

logger.Info("Shut down gameserver controller")
<-stop
logger.Info("Shut down agones controllers")
}
33 changes: 33 additions & 0 deletions examples/cpp-simple/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# Usually you would define a Fleet rather than a GameServerSet
# directly. This is here mostly for testing purposes

apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServerSet
metadata:
name: cpp-simple
spec:
replicas: 5
template:
spec:
containerPort: 7654
template:
spec:
health:
initialDelaySeconds: 15
containers:
- name: cpp-simple
image: gcr.io/agones-images/cpp-simple-server:0.1
31 changes: 31 additions & 0 deletions examples/simple-udp/server/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# Usually you would define a Fleet rather than a GameServerSet
# directly. This is here mostly for testing purposes

apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServerSet
metadata:
name: simple-udp
spec:
replicas: 2
template:
spec:
containerPort: 7654
template:
spec:
containers:
- name: simple-udp
image: gcr.io/agones-images/udp-server:0.1
109 changes: 109 additions & 0 deletions install/helm/agones/templates/crds/_gameserverspecvalidation.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,109 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# validation for a gameserver spec

{{- define "gameserver.validation" }}
required:
- spec
properties:
spec:
required:
- containerPort
- template
properties:
template:
type: object
required:
- spec
properties:
spec:
type: object
required:
- containers
properties:
containers:
type: array
items:
type: object
required:
- image
properties:
name:
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
image:
type: string
minLength: 1
minItems: 1
container:
title: The container name running the gameserver
description: if there is more than one container, specify which one is the game server
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
portPolicy:
title: the port policy that will be applied to the game server
description: |
portPolicy has two options:
- "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
- "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
port is available. When static is the policy specified, `hostPort` is required to be populated
type: string
enum:
- dynamic
- static
protocol:
title: Protocol being used. Defaults to UDP. TCP is the only other option
type: string
enum:
- UDP
- TCP
containerPort:
title: The port that is being opened on the game server process
type: integer
minimum: 0
maximum: 65535
hostPort:
title: The port exposed on the host
description: Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
type: integer
minimum: 0
maximum: 65535
health:
type: object
title: Health checking for the running game server
properties:
disabled:
title: Disable health checking. defaults to false, but can be set to true
type: boolean
initialDelaySeconds:
title: Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
type: integer
minimum: 0
maximum: 2147483648
periodSeconds:
title: How long before the server is considered not healthy
type: integer
minimum: 0
maximum: 2147483648
failureThreshold:
title: Minimum consecutive failures for the health probe to be considered failed after having succeeded.
type: integer
minimum: 1
maximum: 2147483648
{{ end -}}
92 changes: 1 addition & 91 deletions install/helm/agones/templates/crds/gameserver.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -34,94 +34,4 @@ spec:
singular: gameserver
validation:
openAPIV3Schema:
required:
- spec
properties:
spec:
required:
- containerPort
- template
properties:
template:
type: object
required:
- spec
properties:
spec:
type: object
required:
- containers
properties:
containers:
type: array
items:
type: object
required:
- image
properties:
name:
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
image:
type: string
minLength: 1
minItems: 1
container:
title: The container name running the gameserver
description: if there is more than one container, specify which one is the game server
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
portPolicy:
title: the port policy that will be applied to the game server
description: |
portPolicy has two options:
- "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
- "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
port is available. When static is the policy specified, `hostPort` is required to be populated
type: string
enum:
- dynamic
- static
protocol:
title: Protocol being used. Defaults to UDP. TCP is the only other option
type: string
enum:
- UDP
- TCP
containerPort:
title: The port that is being opened on the game server process
type: integer
minimum: 0
maximum: 65535
hostPort:
title: The port exposed on the host
description: Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
type: integer
minimum: 0
maximum: 65535
health:
type: object
title: Health checking for the running game server
properties:
disabled:
title: Disable health checking. defaults to false, but can be set to true
type: boolean
initialDelaySeconds:
title: Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
type: integer
minimum: 0
maximum: 2147483648
periodSeconds:
title: How long before the server is considered not healthy
type: integer
minimum: 0
maximum: 2147483648
failureThreshold:
title: Minimum consecutive failures for the health probe to be considered failed after having succeeded.
type: integer
minimum: 1
maximum: 2147483648
{{- include "gameserver.validation" . | indent 6 }}
48 changes: 48 additions & 0 deletions install/helm/agones/templates/crds/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

apiVersion: apiextensions.k8s.io/v1beta1
kind: CustomResourceDefinition
metadata:
name: gameserversets.stable.agones.dev
labels:
component: crd
app: {{ template "agones.name" . }}
chart: {{ template "agones.chart" . }}
release: {{ .Release.Name }}
heritage: {{ .Release.Service }}
spec:
group: stable.agones.dev
version: v1alpha1
scope: Namespaced
names:
kind: GameServerSet
plural: gameserversets
shortNames:
- gss
- gsset
singular: gameserverset
validation:
openAPIV3Schema:
properties:
spec:
required:
- replicas
- template
properties:
replicas:
type: integer
minimum: 0
template:
{{- include "gameserver.validation" . | indent 14 }}
4 changes: 2 additions & 2 deletions install/helm/agones/templates/serviceaccounts/controller.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -47,8 +47,8 @@ rules:
resources: ["customresourcedefinitions"]
verbs: ["get"]
- apiGroups: ["stable.agones.dev"]
resources: ["gameservers"]
verbs: ["delete", "get", "list", "update", "watch"]
resources: ["gameservers", "gameserversets"]
verbs: ["create", "delete", "get", "list", "update", "watch"]
---
apiVersion: rbac.authorization.k8s.io/v1
kind: ClusterRoleBinding
Expand Down
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