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Fix site links
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markmandel committed Jul 9, 2019
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4 changes: 2 additions & 2 deletions site/content/en/docs/Getting Started/create-fleet.md
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Expand Up @@ -171,7 +171,7 @@ are often used in conjunction.
kubectl create -f https://raw.githubusercontent.com/googleforgames/agones/{{< release-branch >}}/examples/simple-udp/gameserverallocation.yaml -o yaml
```

For the full details of the YAML file head to the [Fleet Specification Guide]({{< ref "/docs/Reference/fleet.md#gameserver-allocation-specification" >}})
For the full details of the YAML file head to the [GameServerAllocation Specification Guide]({{< ref "/docs/Reference/gamserverallocation.md" >}})

You should get back a response that looks like the following:

Expand Down Expand Up @@ -443,7 +443,7 @@ You have now deployed a new version of your game!
## Next Steps
- Have a look at the [GameServerAllocation specification]({{< ref "/docs/Reference/fleet.md#gameserver-allocation-specification" >}}), and see
- Have a look at the [GameServerAllocation specification]({{< ref "/docs/Reference/gamserverallocation.md" >}}), and see
how the extra functionality can enable smoke testing, server information communication, and more.
- You can now create a fleet autoscaler to automatically resize your fleet based on the actual usage.
See [Create a Fleet Autoscaler]({{< relref "create-fleetautoscaler.md" >}}).
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4 changes: 2 additions & 2 deletions site/content/en/docs/Guides/Client SDKs/_index.md
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Expand Up @@ -98,7 +98,7 @@ This can be useful to track `GameServer > Status > State` changes, `metadata` ch

In combination with this SDK, manipulating [Annotations](https://kubernetes.io/docs/concepts/overview/working-with-objects/annotations/) and
[Labels](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) can also be a useful way to communicate information through to running game server processes from outside those processes.
This is especially useful when combined with `GameServerAllocation` [applied metadata]({{< ref "/docs/Reference/fleet.md#gameserver-allocation-specification" >}}).
This is especially useful when combined with `GameServerAllocation` [applied metadata]({{< ref "/docs/Reference/gamserverallocation.md" >}}).

Since the GameServer contains an entire [PodTemplate](https://kubernetes.io/docs/concepts/workloads/pods/pod-overview/#pod-templates)
the returned object is limited to that configuration that was deemed useful. If there are
Expand All @@ -115,7 +115,7 @@ and the {{< ghlink href="examples" >}}examples{{< /ghlink >}}.
With some matchmakers and game matching strategies, it can be important for game servers to mark themselves as `Allocated`.
For those scenarios, this SDK functionality exists.

> Note: Using a [GameServerAllocation]({{< ref "/docs/Reference/fleet.md#gameserver-allocation-specification" >}}) is preferred in all other scenarios,
> Note: Using a [GameServerAllocation]({{< ref "/docs/Reference/gamserverallocation.md" >}}) is preferred in all other scenarios,
as it gives Agones control over how packed `GameServers` are scheduled within a cluster, whereas with `Allocate()` you
relinquish control to an external service which likely doesn't have as much information as Agones.

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2 changes: 1 addition & 1 deletion site/content/en/docs/Guides/Client SDKs/rest.md
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Expand Up @@ -154,7 +154,7 @@ Response:
With some matchmakers and game matching strategies, it can be important for game servers to mark themselves as `Allocated`.
For those scenarios, this SDK functionality exists.

> Note: Using a [GameServerAllocation]({{< ref "/docs/Reference/fleet.md#gameserver-allocation-specification" >}}) is preferred in all other scenarios,
> Note: Using a [GameServerAllocation]({{< ref "/docs/Reference/gamserverallocation.md" >}}) is preferred in all other scenarios,
as it gives Agones control over how packed `GameServers` are scheduled within a cluster, whereas with `Allocate()` you
relinquish control to an external service which likely doesn't have as much information as Agones.

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