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Sdkserver port configuration #1078
Sdkserver port configuration #1078
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Ok, I've done some testing and this is now ready for review. Note that this only makes the ports configurable in the sdkserver, so currently you need to recompile the gameserver with a new SDK with a different port number to actually take advantage of this feature. I'll add SDK support in separate PRs (one per SDK to make them easier to review in parallel). Testing cases:
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/assign @markmandel |
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Just to confirm - this doesn't cover the changes to the SDK(s) so it can connect to the specified ports. I assume that is coming in later PRs? (No problem if it is, just wanted to be sure)
Yes, that's what I was trying to explain here:
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I've rebased, picking up the fix for the spacing issues in the website. I think there are two outstanding questions:
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I would default all. AFAIK, it seems to be the standard Kubernetes action, so that's what we've followed elsewhere. Also makes it easier to introspect what the values actually are from looking at that final
I agree - LogLevel is better. 👍 |
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This is ready for another review pass. |
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Looks like you got caught by a linting fail, but this looks great! Nice job! 😀
[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: markmandel, roberthbailey The full list of commands accepted by this bot can be found here.
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flags to make them configurable in the sdkserver. Changed the logging field into a type (from a string).
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New changes are detected. LGTM label has been removed. |
I still haven't figured out how to get GoLand to run gofmt on save. |
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First step of fixing #851.
I'm marking this as draft as I still need to do some testing.