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Revert: Make it possible to create a Fleet with 0 replicas #1226
Revert: Make it possible to create a Fleet with 0 replicas #1226
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This reverts some of the changes in googleforgames#1168, which introduced a breaking change that defaulted Fleets to have 1 replica. Due to the nature of Go, this also meant that if you attempted to create a Fleet with 0 replicas, it would change it to being 1 replica. Implemented this fix to ensure there is no breaking change in the release and its also useful to be able to create Fleets with 0 replicas in them. Also including an extra e2e test to make sure creating a Fleet with 0 replicas continues to function into the future.
@aLekSer do you see any issue with this change? |
Build Succeeded 👏 Build Id: 04fb38a7-fa2f-45d8-8e6b-4d42dbb001af The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Thanks for the quick approval. Going to wait on @aLekSer 's feedback before merging, and restarting the release process. |
I think it would be useful. Thanks for fixing this issue. |
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: markmandel, pooneh-m, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
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…games#1226) This reverts some of the changes in googleforgames#1168, which introduced a breaking change that defaulted Fleets to have 1 replica. Due to the nature of Go, this also meant that if you attempted to create a Fleet with 0 replicas, it would change it to being 1 replica. Implemented this fix to ensure there is no breaking change in the release and its also useful to be able to create Fleets with 0 replicas in them. Also including an extra e2e test to make sure creating a Fleet with 0 replicas continues to function into the future.
This reverts some of the changes in #1168, which introduced a breaking change that defaulted Fleets to have 1 replica.
Due to the nature of Go, this also meant that if you attempted to create a Fleet with 0 replicas, it would change it to being 1 replica.
Implemented this fix to ensure there is no breaking change in the release and its also useful to be able to create Fleets with 0 replicas in them.
Also including an extra e2e test to make sure creating a Fleet with 0 replicas continues to function into the future.