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Docs Fleet add section about RollingUpdate fields #1228
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1. Adds the `maxSurge` number of `GameServers` to the Fleet. | ||
1. Shutdown the `maxUnavailable` number of `GameServers` in the Fleet, skipping `Allocated` `GameServers`. | ||
1. Repeat above steps until all the previous `GameServer` configurations have been `Shutdown` and deleted. | ||
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{{< alert title="Note" color="info">}} | ||
When fleet update contains changes of `replicas` parameter, than new gameservers would be created/deleted straight away, |
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Just making a note from a conversation in chat - looks like this isn't 100% accurate, since you can get rolling updates even with a replica
change.
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yes, if there is only replicas
change then there would be fast scale up, say from 3 to 30. If replicas
+ label
then it would go stepwise.
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Gentle bump on this - should we be adding some changes to the above to document the chat conversation we had?
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Yes, definitely. Editing this
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Looks good, just some suggested editing.
{{< alert title="Note" color="info">}} | ||
When `Fleet` update contains only changes to `replicas` parameter, than new gameservers would be created/deleted straight away, | ||
which means in that case `maxSurge` and `maxUnavailable` steps parameters will not be used. | ||
Thus RollingUpdate strategy takes place when you update only not `replicas` parameters. If you update `replicas` parameter and some other parameters, then it could be a case when more than `maxSurge` parameters GameServers would be created. |
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Thus RollingUpdate strategy takes place when you update only not `replicas` parameters. If you update `replicas` parameter and some other parameters, then it could be a case when more than `maxSurge` parameters GameServers would be created. | |
The RollingUpdate strategy takes place when you update `spec` parameters other than `replicas`. |
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1. Adds the `maxSurge` number of `GameServers` to the Fleet. | ||
1. Shutdown the `maxUnavailable` number of `GameServers` in the Fleet, skipping `Allocated` `GameServers`. | ||
1. Repeat above steps until all the previous `GameServer` configurations have been `Shutdown` and deleted. | ||
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||
{{< alert title="Note" color="info">}} | ||
When `Fleet` update contains only changes to `replicas` parameter, than new gameservers would be created/deleted straight away, |
There was a problem hiding this comment.
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When `Fleet` update contains only changes to `replicas` parameter, than new gameservers would be created/deleted straight away, | |
When `Fleet` update contains only changes to the `replicas` parameter, then new GameServers will be created/deleted straight away, |
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||
1. Adds the `maxSurge` number of `GameServers` to the Fleet. | ||
1. Shutdown the `maxUnavailable` number of `GameServers` in the Fleet, skipping `Allocated` `GameServers`. | ||
1. Repeat above steps until all the previous `GameServer` configurations have been `Shutdown` and deleted. | ||
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||
{{< alert title="Note" color="info">}} | ||
When `Fleet` update contains only changes to `replicas` parameter, than new gameservers would be created/deleted straight away, | ||
which means in that case `maxSurge` and `maxUnavailable` steps parameters will not be used. |
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which means in that case `maxSurge` and `maxUnavailable` steps parameters will not be used. | |
which means in that case `maxSurge` and `maxUnavailable` parameters for a RollingUpdate will not be used. |
which means in that case `maxSurge` and `maxUnavailable` steps parameters will not be used. | ||
Thus RollingUpdate strategy takes place when you update only not `replicas` parameters. If you update `replicas` parameter and some other parameters, then it could be a case when more than `maxSurge` parameters GameServers would be created. | ||
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For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used with. |
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For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used with. | |
For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used. |
Thus RollingUpdate strategy takes place when you update only not `replicas` parameters. If you update `replicas` parameter and some other parameters, then it could be a case when more than `maxSurge` parameters GameServers would be created. | ||
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For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used with. | ||
Do not change `replicas` field manually when you use `kubectl edit fleet` for a fleet which is controlled by a Fleetautoscaler. |
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Do not change `replicas` field manually when you use `kubectl edit fleet` for a fleet which is controlled by a Fleetautoscaler. | |
Do not change the `replicas` field manually when you use `kubectl edit fleet` for a fleet which is controlled by a Fleetautoscaler. |
If you want to update a `Fleet`, which has `RollingUpdate` replacement strategy and is controlled by a `FleetAutoscaler`, you could omit `Replicas` parameter in a `Fleet` Spec. | ||
Otherwise fleet would be scaled according to Fleet `Replicas` parameter first and only after certain amount of time it would be rescaled to fit `FleetAutoscaler` `BufferSize` parameter. | ||
If you want to update a `Fleet` which has `RollingUpdate` replacement strategy and is controlled by a `FleetAutoscaler`: | ||
1. With `kubectl apply`: you should omit `replicas` parameter in a `Fleet` Spec before creating this `Fleet`. |
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1. With `kubectl apply`: you should omit `replicas` parameter in a `Fleet` Spec before creating this `Fleet`. | |
1. With `kubectl apply`: you should omit `replicas` parameter in a `Fleet` Spec before re-applying the `Fleet` configuration. |
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Used your suggestion.
1. With `kubectl apply`: you should omit `replicas` parameter in a `Fleet` Spec before creating this `Fleet`. | ||
1. With `kubectl edit`: you should not change `replicas` parameter in a `Fleet` Spec when updating other field parameter. | ||
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If you follow both rules above, then `maxSurge` and `maxUnavaiable` parameters would be used and update would actually be a RollingUpdate. |
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If you follow both rules above, then `maxSurge` and `maxUnavaiable` parameters would be used and update would actually be a RollingUpdate. | |
If you follow the rules above, then `maxSurge` and `maxUnavaiable` parameters will be used as the RollingUpdate strategy updates your Fleet. |
1. With `kubectl edit`: you should not change `replicas` parameter in a `Fleet` Spec when updating other field parameter. | ||
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If you follow both rules above, then `maxSurge` and `maxUnavaiable` parameters would be used and update would actually be a RollingUpdate. | ||
Otherwise fleet would be scaled according to Fleet `replicas` parameter first and only after certain amount of time it would be rescaled to fit `FleetAutoscaler` `BufferSize` parameter. |
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Otherwise fleet would be scaled according to Fleet `replicas` parameter first and only after certain amount of time it would be rescaled to fit `FleetAutoscaler` `BufferSize` parameter. | |
Otherwise the Fleet would be scaled according to Fleet `replicas` parameter first and only after certain amount of time it would be rescaled to fit `FleetAutoscaler` `BufferSize` parameter. |
If you follow both rules above, then `maxSurge` and `maxUnavaiable` parameters would be used and update would actually be a RollingUpdate. | ||
Otherwise fleet would be scaled according to Fleet `replicas` parameter first and only after certain amount of time it would be rescaled to fit `FleetAutoscaler` `BufferSize` parameter. | ||
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You could also check the behaviour of the Fleet with Fleetautoscaler on a test `Fleet` to see what you would get on your production environment. |
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You could also check the behaviour of the Fleet with Fleetautoscaler on a test `Fleet` to see what you would get on your production environment. | |
You could also check the behaviour of the Fleet with Fleetautoscaler on a test `Fleet` to preview what would occur on your production environment. |
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Resolved all the comments. The most tricky one was:
I also think that should be like this.
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Issue in website check:
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Like this much better!
For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used. | ||
Do not change the `replicas` field manually when you use `kubectl edit fleet` for a fleet which is controlled by a Fleetautoscaler. | ||
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[Read Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details. |
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[Read Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details. | |
[Read the Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details. |
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[Read Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details. | ||
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You could also check the behaviour of the Fleet with RollingUpdate strategy on a test `Fleet` to preview your upcoming updates. |
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You could also check the behaviour of the Fleet with RollingUpdate strategy on a test `Fleet` to preview your upcoming updates. | |
You could also check the behaviour of the Fleet with a RollingUpdate strategy on a test `Fleet` to preview your upcoming updates. |
[Read Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details. | ||
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You could also check the behaviour of the Fleet with RollingUpdate strategy on a test `Fleet` to preview your upcoming updates. | ||
Use `kubectl describe fleet` to track scaling events in a fleet. |
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Use `kubectl describe fleet` to track scaling events in a fleet. | |
Use `kubectl describe fleet` to track scaling events in a Fleet. |
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Changing this throughout a file
which means in that case `maxSurge` and `maxUnavailable` parameters for a RollingUpdate will not be used. | ||
The RollingUpdate strategy takes place when you update `spec` parameters other than `replicas`. | ||
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For the case when you want to be flexible on Fleet size, Fleetautoscaler and your prefer `kubectl apply` Fleet config with omitted `replicas` parameter should be used. |
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Not sure I understand this sentence (and maybe the next one)
Could this be something more like:
If you are using a Fleet which is scaled by a FleetAutoscaler, [read the Fleetautoscaler guide]({{< relref "../Getting Started/create-fleetautoscaler.md#7-change-autoscaling-parameters" >}}) for more details on how RollingUpdates with FleetAutoscalers need to implemented.
Rather than writing the same documentation twice?
(If I'm hitting the idea of what you were trying to say)
Gentle bump on this - would be good to have this in next week's RC release. |
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Thanks @markmandel on updates. |
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RollingUpdate is not working when replicas number is updated.
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🔥
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: aLekSer, markmandel The full list of commands accepted by this bot can be found here. The pull request process is described here
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RollingUpdate is not working when replicas number is updated. Co-authored-by: Mark Mandel <mark.mandel@gmail.com>
RollingUpdate is not working when replicas number is updated.