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Support UE4 BuildSettingsVersion.V2 #1319
Support UE4 BuildSettingsVersion.V2 #1319
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DefaultBuildSettings = BuildSettingsVersion.V2.
@WVerlaek - are you able to take a look at this and the underlying issue? |
Build Succeeded 👏 Build Id: ea1f9dec-d0d4-486f-8d60-58a12a1718dc The following development artifacts have been built, and will exist for the next 30 days:
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LGTM, thanks for finding/fixing this. Have also verified this still works on a UE4.22 project
@WVerlaek: changing LGTM is restricted to collaborators In response to this:
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Thanks for doing the review! Approving!
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: drichardson, markmandel, WVerlaek The full list of commands accepted by this bot can be found here. The pull request process is described here
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New changes are detected. LGTM label has been removed. |
Build Failed 😱 Build Id: 0a7da008-5fc4-4e29-8fb3-849e4f47c9e4 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Succeeded 👏 Build Id: 7cc6fc55-2ed5-4073-bef7-65caae7868f3 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Build Succeeded 👏 Build Id: 562069bb-cb30-46a9-b5c0-8aae8db75f98 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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…ogleforgames#1319) DefaultBuildSettings = BuildSettingsVersion.V2. Co-authored-by: Mark Mandel <mark.mandel@gmail.com>
Fixes #1318
Tested against default UE4 4.24 C++ project using the following two Target.cs files:
V1
V2