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Best practices for game server shutdown #1752

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merged 2 commits into from
Aug 17, 2020

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What type of PR is this?

Uncomment only one /kind <> line, hit enter to put that in a new line, and remove leading whitespace from that line:

/kind breaking
/kind bug
/kind cleanup

/kind documentation

/kind feature
/kind hotfix

What this PR does / Why we need it:

Based on conversations in Slack, it was not clear on best practices on how to handle graceful shutdown in the game server process.

Wrote some docs that both point to the Kubernetes documentation, but also provides a rule of thumb that should apply for most all cases.

Which issue(s) this PR fixes:
N/A

Special notes for your reviewer:
N/A

@markmandel markmandel added kind/documentation Documentation for Agones kind/cleanup Refactoring code, fixing up documentation, etc labels Aug 14, 2020
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Build Succeeded 👏

Build Id: 67eaf1ea-c280-4d4a-84de-27bf5e09612f

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/googleforgames/agones.git pull/1752/head:pr_1752 && git checkout pr_1752
  • helm install ./install/helm/agones --namespace agones-system --name agones --set agones.image.tag=1.8.0-0a3df89

It's worth reading the [Termination of Pods](https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-termination)
Kubernetes documentation, to understand the termination process, and the related configuration options.

As a rule of thumb, implement a graceful shutdown in you game sever process when it receives the TERM signal

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Minor typo: shutdown in you game sever; should be "your"

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🤦 Thanks!

Based on conversations in Slack, it was not clear on best practices on
how to handle graceful shutdown in the game server process.

Wrote some docs that both point to the Kubernetes documentation, but
also provides a rule of thumb that should apply for most all cases.
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Build Succeeded 👏

Build Id: f7224dcf-f1bf-4eb2-81f3-917e2289ef9a

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/googleforgames/agones.git pull/1752/head:pr_1752 && git checkout pr_1752
  • helm install ./install/helm/agones --namespace agones-system --name agones --set agones.image.tag=1.8.0-a4d9437

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Useful links were added.

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[APPROVALNOTIFIER] This PR is APPROVED

This pull-request has been approved by: aLekSer, markmandel

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New changes are detected. LGTM label has been removed.

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Build Succeeded 👏

Build Id: 366fd241-55ec-404e-8866-cda1f53487bf

The following development artifacts have been built, and will exist for the next 30 days:

A preview of the website (the last 30 builds are retained):

To install this version:

  • git fetch https://github.com/googleforgames/agones.git pull/1752/head:pr_1752 && git checkout pr_1752
  • helm install ./install/helm/agones --namespace agones-system --name agones --set agones.image.tag=1.8.0-7236ece

@aLekSer aLekSer merged commit da6cc1b into googleforgames:master Aug 17, 2020
@markmandel markmandel deleted the docs/shutdown branch August 17, 2020 19:59
@markmandel markmandel added this to the 1.8.0 milestone Aug 17, 2020
ilkercelikyilmaz pushed a commit to ilkercelikyilmaz/agones that referenced this pull request Oct 23, 2020
Based on conversations in Slack, it was not clear on best practices on
how to handle graceful shutdown in the game server process.

Wrote some docs that both point to the Kubernetes documentation, but
also provides a rule of thumb that should apply for most all cases.

Co-authored-by: Alexander Apalikov <alexander.apalikov@globant.com>
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6 participants