-
Notifications
You must be signed in to change notification settings - Fork 819
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Docs: Prerequisite Knowledge section #1821
Docs: Prerequisite Knowledge section #1821
Conversation
Build Failed 😱 Build Id: 6a752c71-f64a-4ff9-8314-dadc67d83f39 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks great, please fix 3 small nits.
|
||
* [Unity](https://unity.com/) | ||
* [Unreal](https://www.unrealengine.com/) | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Maybe add a note here that we have a toy example game engine if you want to experiment with agones without having to build (or retrofit) a full game first.
In particular, most of our guides use the udp-server (now the simple-game-server) so saying here that you have to build using unity/unreal isn't aligned with working through the rest of our docs / guides.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I wasn't quite sure whether to link to engines here as well -- is that being an advocate of them over other engines?
But at the same time, if you've never used some kind of game engine they are probably the best place to learn about building a game in an engine.
We could link to the toy game engine/simple-game-server -- but does that let people learn about game engines? Probably not (which is kind of the point of this section).
..then I also wondered if we should point to multiplayer networking in a game engine (Unity might be more complicate than Unreal since most people I know doing production multiplayer Unity aren't using anything from Unity - they are using OSS or commerical tools).
So.... what do you think of that?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I wasn't quite sure whether to link to engines here as well -- is that being an advocate of them over other engines?
I think it's OK to link to these engines, since they are the ones that we have SDKs for. If we accrue SDKs for other engines, we should also add them to this list, since that means that they are popular enough that there is demand for a specific SDK.
We could link to the toy game engine/simple-game-server -- but does that let people learn about game engines? Probably not (which is kind of the point of this section).
I was thinking more along the lines of someone like myself. I've never really used unity or unreal, and I only have a surface level understanding of how they work. But I can use the simple game server to experiment with Agones (and develop it) without needing to first understand a complex game engine. If you are going to actually build and deploy a game then it makes sense to learn about game engines, but if you are just trying to kick the tires on Agones then understanding these isn't necessary.
We could link to the toy game engine/simple-game-server -- but does that let people learn about game engines? Probably not (which is kind of the point of this section).
It let's them learn about agones in isolation from a game engine, which is a lower bar. Even a game developer might want to start there - to make sure that agones is a good fit before investing the time in building any sort of game in a real engine.
..then I also wondered if we should point to multiplayer networking in a game engine (Unity might be more complicate than Unreal since most people I know doing production multiplayer Unity aren't using anything from Unity - they are using OSS or commercial tools).
Again, to me this is necessary to run a real game on agones, but not necessary to run something on agones. If we are talking about pre-reqs, then understanding dedicated game servers and why they exist seems a lot more important than game engines. You can get through all of the getting started guides without knowing anything about how an actual game engine works.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If you wanted to be impartial about game engines you could always link to something like https://en.wikipedia.org/wiki/List_of_game_engines.
I think it is beneficial to know which engines are tried and tested though.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
You know - this makes me question whether we should have engines here at all.
@roberthbailey your point makes a lot of sense. You don't actually NEED to know how an engine works to use Agones. There's no point in learning how to do animations in Unity for example if you're only ever going to be working server side moving RPCs around.
Maybe this is an optional section? Or maybe even drop it at all?
Or maybe this should lean us more into fleshing out the "Dedicated Game Servers" section, and see what guides we can find for supported engines with SDKs?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think it would be enough to change "If you are building a multiplayer game, having some knowledge of a game engine is a requirement" to "If you are building a multiplayer game, you will eventually need to understand how your game engine will integrate with Agones" (leaving the rest of the section alone) and also moving this section below "Dedicated Game Servers" which I think is more important. It wouldn't hurt to flush out the "Dedicated Game Servers" section more as well, but you already have some helpful links there so I don't think that should block this PR.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I like it. Done.
I also moved it below dedicated game servers, since it seemed to me that we should have the required stuff before we covered the more "nice to have eventually".
325e3ab
to
83247d7
Compare
Build Succeeded 👏 Build Id: 48c64d6b-9148-434f-a89a-752d7bb4e80d The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
site/content/en/docs/_index.md
Outdated
@@ -13,8 +13,11 @@ Release version: {{< release-version >}} | |||
|
|||
These pages show you how to get up and running as quickly as possible in Agones. | |||
|
|||
If you are new to Agones, start with [Installation]({{< relref "./Installation/_index.md" >}}), to get Agones | |||
up and running. | |||
If you are new to Agones, start with [Overview]({{< relref "./Overview/_index.md" >}}), to get familiar with Agones' |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
nit: Extraneous comma after the overview link.
site/content/en/docs/_index.md
Outdated
If you are new to Agones, start with [Overview]({{< relref "./Overview/_index.md" >}}), to get familiar with Agones' | ||
features and services. | ||
|
||
The [Installation]({{< relref "./Installation/_index.md" >}}) guide, will take you through creating a Kubernetes |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nit: Extraneous comma after guide
## What Next? | ||
- Review our [Prerequisite Knowledge]({{% ref "/docs/Prerequisite Knowledge/_index.md" %}}). Especially if the above | ||
sounds fantastic, but you aren't yet familiar with technology like Kubernetes, or terms such as "Game Servers". |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
nit: Extraneous comma after Kubernetes
|
||
### Resources | ||
|
||
* [You should totally read this comic, and interactive tutorial](https://cloud.google.com/kubernetes-engine/kubernetes-comic/) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nit: Extraneous comma after comic
|
||
* [Unity](https://unity.com/) | ||
* [Unreal](https://www.unrealengine.com/) | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I wasn't quite sure whether to link to engines here as well -- is that being an advocate of them over other engines?
I think it's OK to link to these engines, since they are the ones that we have SDKs for. If we accrue SDKs for other engines, we should also add them to this list, since that means that they are popular enough that there is demand for a specific SDK.
We could link to the toy game engine/simple-game-server -- but does that let people learn about game engines? Probably not (which is kind of the point of this section).
I was thinking more along the lines of someone like myself. I've never really used unity or unreal, and I only have a surface level understanding of how they work. But I can use the simple game server to experiment with Agones (and develop it) without needing to first understand a complex game engine. If you are going to actually build and deploy a game then it makes sense to learn about game engines, but if you are just trying to kick the tires on Agones then understanding these isn't necessary.
We could link to the toy game engine/simple-game-server -- but does that let people learn about game engines? Probably not (which is kind of the point of this section).
It let's them learn about agones in isolation from a game engine, which is a lower bar. Even a game developer might want to start there - to make sure that agones is a good fit before investing the time in building any sort of game in a real engine.
..then I also wondered if we should point to multiplayer networking in a game engine (Unity might be more complicate than Unreal since most people I know doing production multiplayer Unity aren't using anything from Unity - they are using OSS or commercial tools).
Again, to me this is necessary to run a real game on agones, but not necessary to run something on agones. If we are talking about pre-reqs, then understanding dedicated game servers and why they exist seems a lot more important than game engines. You can get through all of the getting started guides without knowing anything about how an actual game engine works.
Guide for learning the foundational knowledge of Agones, in case our users have some knowledge gaps they want/need to fill before digging into Agones itself. I expect this will be a living doc that will evolve over time. Closes googleforgames#1759
Updated! Looking forward to having this live - I think it's going to be useful 👍 |
83247d7
to
f08335e
Compare
Build Failed 😱 Build Id: 0a036166-7fed-4f29-b4ab-484496957e23 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Succeeded 👏 Build Id: 70055f78-69dc-4b75-9a29-5a3168b47415 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: aLekSer, markmandel, roberthbailey The full list of commands accepted by this bot can be found here. The pull request process is described here
Needs approval from an approver in each of these files:
Approvers can indicate their approval by writing |
* Docs: Prerequisite Knowledge section Guide for learning the foundational knowledge of Agones, in case our users have some knowledge gaps they want/need to fill before digging into Agones itself. I expect this will be a living doc that will evolve over time. Closes googleforgames#1759
What type of PR is this?
/kind documentation
What this PR does / Why we need it:
Guide for learning the foundational knowledge of Agones, in case our users have some knowledge gaps they want/need to fill before digging into Agones itself.
Which issue(s) this PR fixes:
Closes #1759
Special notes for your reviewer:
I expect this will be a living doc that will evolve over time.
Closes #1759