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Use the correct feature flag name (and guard it properly). #2035
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markmandel
merged 1 commit into
googleforgames:main
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roberthbailey:fleet-controller-test
Mar 30, 2021
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Original file line number | Diff line number | Diff line change |
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@@ -196,7 +196,9 @@ func TestControllerSyncFleet(t *testing.T) { | |
}) | ||
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t.Run("gameserverset with different image details", func(t *testing.T) { | ||
assert.NoError(t, utilruntime.ParseFeatures(string(utilruntime.FeaturePlayerTracking)+"=true")) | ||
utilruntime.FeatureTestMutex.Lock() | ||
defer utilruntime.FeatureTestMutex.Unlock() | ||
assert.NoError(t, utilruntime.ParseFeatures(string(utilruntime.FeatureRollingUpdateOnReady)+"=true")) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Since this was setting the wrong feature to true, the test was always using the default feature value for rolling update on ready, which made it break when I changed the default. |
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f := defaultFixture() | ||
f.Spec.Strategy.Type = appsv1.RollingUpdateDeploymentStrategyType | ||
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@@ -241,7 +243,7 @@ func TestControllerSyncFleet(t *testing.T) { | |
} | ||
// update main resource | ||
gsSet := ua.GetObject().(*agonesv1.GameServerSet) | ||
assert.Equal(t, int32(3), gsSet.Spec.Replicas) | ||
assert.Equal(t, int32(4), gsSet.Spec.Replicas) | ||
assert.Equal(t, "gsSet1", gsSet.ObjectMeta.Name) | ||
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return true, gsSet, nil | ||
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This was the only place in our test code that didn't use the feature test mutex, which could have caused a race condition.