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Add GKE Autopilot to e2e #2913
Add GKE Autopilot to e2e #2913
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Run e2e tests against Autopilot 1.24 cluster. Mark as `allowFailure` for now just to get a sense for whether it works - I will manually scan CI after this goes in. We probably should script additions/mutations to this in the future... Along the way: Skip the TestGameServerEvicted on Autopilot, filed it turns out I edited my merge branch instead. :(
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[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: gongmax, zmerlynn The full list of commands accepted by this bot can be found here.
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# Keep in sync with (the inverse of) pkg/util/runtime/features.go:featureDefaults | ||
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- name: 'e2e-runner' |
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Just to leave a note here, this will be refactored a little bit if we have consensus on the CI change proposed in the design of multiple version support. But definitely looks good for now.
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Yeah, this was meant as an incremental addition for sure.
Build Succeeded 👏 Build Id: e17f0f03-ec30-42b9-a81d-c14e1e3c8cb1 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
Run e2e tests against Autopilot 1.24 cluster. Mark as `allowFailure` for now just to get a sense for whether it works - I will manually scan CI after this goes in. We probably should script additions/mutations to this in the future... Along the way: Skip the TestGameServerEvicted on Autopilot, filed googleforgames#2890
Run e2e tests against Autopilot 1.24 cluster. Mark as
allowFailure
for now just to get a sense for whether it works - I will manually scan CI after this goes in.We probably should script additions/mutations to this in the future...
Towards #2777