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Unreal Engine SDK: Add HttpHost variable to configure host in case it's not localhost #2997
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/cc @markmandel A similar change was proposed in #1183 and we did not move forward with that proposal. I'll ask a similar question here - can you help me understand what the scenario is for needing to connect to a remote SDK? Is it for development? Are you deploying pods without the sdk sidecar into a cluster? |
Well, currently our approach is that we have cluster set up on remote machine, and in-editor session connects to specified IP to mock/replace remote agones with itself. That way we can test things both on game and backend without rebuilding game server after each change and redeploying it to backend |
So the answer is yes, it's just for development purposes. P.S.: I'm working on client side and might be wrong about some of details, I can ask server team about specifics of our approach |
Does this approach solve your issue instead? |
If I'm understand correctly, it doesn't solve our problems completely. Also static ports might be an issue |
How? If it's an instance of Agones in the system just like any other, what is difficult to track?
Same question as above. The client should connect to your regular system. I don't know why an Editor is required? What is the flow for your current process? Reading it again:
It sounds like it's exactly the same as our current |
Just gently bumping this, to see if we can continue the conversation? It's been a few months. I'm going to mark it as stale, but would love to dig in deeper, see if there something we're missing. |
[APPROVALNOTIFIER] This PR is NOT APPROVED This pull-request has been approved by: ViktorWii The full list of commands accepted by this bot can be found here.
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Build Failed 😱 Build Id: 2b70ca9a-02eb-46b3-8dfa-e6f0a08030e5 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Closing due to inactivity - please reopen if you feel strongly! |
Replace hardcoded 127.0.0.1 with variable, so it's possible to configure where Agones should connect to: