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GameServerAllocation to sort Priorities by Allocated Capacity #3282
GameServerAllocation to sort Priorities by Allocated Capacity #3282
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Looks good - just had a couple of questions.
Build Succeeded 👏 Build Id: 3a63d6e9-6fcd-4e67-99e2-e83fc9ef3b56 The following development artifacts have been built, and will exist for the next 30 days:
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…ng by Priorities. Removes a duplicate import of k8s.io/apimachinery/pkg/api/validation. Adds in a SortKey for GameServerAllocation Priorities to differentiate between requests with different priorities and / or scheduling during ListenAndAllocate.
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🎉
[APPROVALNOTIFIER] This PR is APPROVED This pull-request has been approved by: igooch, markmandel The full list of commands accepted by this bot can be found here. The pull request process is described here
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New changes are detected. LGTM label has been removed. |
Build Succeeded 👏 Build Id: a901888c-ddf8-42b5-9aac-dae4d8814015 The following development artifacts have been built, and will exist for the next 30 days:
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What type of PR is this?
/kind feature
What this PR does / Why we need it:
Updates GameServerAllocation to sort by Allocated Capacity when sorting by Priorities.
Adds in a SortKey for GameServerAllocation Priorities to differentiate between requests with different priorities and / or scheduling during ListenAndAllocate.
Removes a duplicate import of k8s.io/apimachinery/pkg/api/validation.
Which issue(s) this PR fixes:
Working on #2716
Special notes for your reviewer: