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Adds fleet e2e test for lists #3510

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Nov 17, 2023
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88 changes: 87 additions & 1 deletion test/e2e/fleet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -1680,13 +1680,99 @@ func TestFleetAggregatedCounterStatus(t *testing.T) {
return false
}

log.WithField("status", fleet.Status).Info("Checking Count and Capacity")
log.WithField("status", fleet.Status).Info("Checking Aggregated Count and Capacity")
log.WithField("AggregatedCounterStatus", counter).Debug("AggregatedCounterStatus")
return counter.AllocatedCount == int64(allocatedCount) && counter.AllocatedCapacity == int64(allocatedCapacity) &&
counter.Count == int64(totalCount) && counter.Capacity == int64(totalCapacity)
})
}

func TestFleetAggregatedListStatus(t *testing.T) {
if !runtime.FeatureEnabled(runtime.FeatureCountsAndLists) {
t.SkipNow()
}
t.Parallel()
ctx := context.Background()
client := framework.AgonesClient.AgonesV1()

flt := defaultFleet(framework.Namespace)
flt.Spec.Template.Spec.Lists = map[string]agonesv1.ListStatus{
"gamers": {
Values: []string{"gamer0", "gamer1"},
Capacity: 10,
},
}

flt, err := client.Fleets(framework.Namespace).Create(ctx, flt.DeepCopy(), metav1.CreateOptions{})
require.NoError(t, err)
defer client.Fleets(framework.Namespace).Delete(ctx, flt.ObjectMeta.Name, metav1.DeleteOptions{}) // nolint:errcheck
framework.AssertFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))

// allocate two of them.
framework.CreateAndApplyAllocation(t, flt)
framework.CreateAndApplyAllocation(t, flt)
framework.AssertFleetCondition(t, flt, func(entry *logrus.Entry, fleet *agonesv1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 2
})

framework.AssertFleetCondition(t, flt, func(log *logrus.Entry, fleet *agonesv1.Fleet) bool {
list, ok := fleet.Status.Lists["gamers"]
if !ok {
log.WithField("status", fleet.Status).Info("No gamers List")
return false
}

log.WithField("status", fleet.Status).Info("Checking Count and Capacity")
log.WithField("AggregatedListStatus", list).Debug("AggregatedListStatus")
return list.AllocatedCount == 4 && list.AllocatedCapacity == 20 && list.Count == 6 && list.Capacity == 30
})

list, err := framework.ListGameServersFromFleet(flt)
assert.NoError(t, err)
totalCapacity := 0
totalCount := 0
allocatedCapacity := 0
allocatedCount := 0
// set random counts and capacities for each gameserver
for _, gs := range list {
count := rand.IntnRange(2, 9)
capacity := rand.IntnRange(count, 100)

totalCapacity += capacity
msg := fmt.Sprintf("SET_LIST_CAPACITY gamers %d", capacity)
reply, err := framework.SendGameServerUDP(t, &gs, msg)
require.NoError(t, err)
assert.Equal(t, "true", reply)

totalCount += count
// Each list starts with a count of 2 (Values: []string{"gamer0", "gamer1"})
for i := 2; i < count; i++ {
msg = fmt.Sprintf("APPEND_LIST_VALUE gamers gamer%d", i)
reply, err = framework.SendGameServerUDP(t, &gs, msg)
require.NoError(t, err)
assert.Equal(t, "true", reply)
}

if gs.Status.State == agonesv1.GameServerStateAllocated {
allocatedCapacity += capacity
allocatedCount += count
}
}

framework.AssertFleetCondition(t, flt, func(log *logrus.Entry, fleet *agonesv1.Fleet) bool {
list, ok := fleet.Status.Lists["gamers"]
if !ok {
log.WithField("status", fleet.Status).Info("No gamers List")
return false
}

log.WithField("status", fleet.Status).Info("Checking Aggregated Count and Capacity")
log.WithField("AggregatedListStatus", list).Debug("AggregatedListStatus")
return list.AllocatedCount == int64(allocatedCount) && list.AllocatedCapacity == int64(allocatedCapacity) &&
list.Count == int64(totalCount) && list.Capacity == int64(totalCapacity)
})
}

func TestFleetAllocationOverflow(t *testing.T) {
if !runtime.FeatureEnabled(runtime.FeatureFleetAllocateOverflow) {
t.SkipNow()
Expand Down