-
Notifications
You must be signed in to change notification settings - Fork 819
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Implement GameServerAlocation as API Extension #682
Implement GameServerAlocation as API Extension #682
Conversation
gsa := &v1alpha1.GameServerAllocation{} | ||
// allocationHandler CRDHandler for allocating a gameserver. Only accepts POST | ||
// commands | ||
func (c *Controller) allocationHandler(w http.ResponseWriter, r *http.Request, namespace string) error { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
/cc @pooneh-m @ilkercelikyilmaz for your review and testing (also, I don't think I broke anything you did @ilkercelikyilmaz , but would love for you to give it a look over to make sure) 👍
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM
ebabf1c
to
aaa6e91
Compare
Build Succeeded 👏 Build Id: f429d470-235b-4bb0-a514-5877a6c16ef3 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
LGTM
@@ -16,12 +16,44 @@ | |||
{{- $altName1 := printf "agones-controller-service.%s" .Release.Namespace }} | |||
{{- $altName2 := printf "agones-controller-service.%s.svc" .Release.Namespace }} | |||
{{- $cert := genSignedCert $cn nil (list $altName1 $altName2) 3650 $ca }} | |||
--- | |||
{{- if .Values.agones.registerApiService }} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
is there a reason you don't want that?
also perhaps "registerAllocationApiService" ?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
GCP Marketplace usually requires a different install step, so there are switches to turn various pieces off if people need to break the glass and copy things into their own install process.
@bbf to confirm.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Regarding the rename comment - we have registerWebhooks
for all our webhooks - I don't think we need to be that granular. If there ever end up being more APIServices, they could also go here.
pkg/client/clientset/versioned/typed/allocation/v1alpha1/fake/fake_gameserverallocation.go
Outdated
Show resolved
Hide resolved
|
||
apiVersion: "stable.agones.dev/v1alpha1" | ||
apiVersion: "allocation.agones.dev/v1alpha1" |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
general question - is allocation the only thing that will be in this API going forward? Perhaps we need a broader name to indicate "services that external consumers are going to call".
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
That's a really interesting question. Groups are pretty broad, and we could definitely expand this - and anything that is "external" would likely need to be managed by multiple pods to ensure HA (as discussed above). Which would give us an internal delineation - anything under this group needs to be managed by multiple pods, anything in the stable
group, is managed by the controller (which self heals).
Maybe external.agones.dev
?
It also begets a question of is "stable" the right name for the original group. I'm starting to wonder if core.agones.dev
would have been better? Or something else?
Definitely open to suggestions here.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looking at #703 - I'm feeling like allocation
is actually the right choice here for the group name.
aaa6e91
to
2f3567b
Compare
Build Failed 😱 Build Id: 28911819-68c5-432b-963c-77cc485c370f To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
2f3567b
to
3698601
Compare
Build Succeeded 👏 Build Id: 3bf0a23d-7862-488b-9259-86cc58634dc1 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
This should be good for review now 👍 |
Build Succeeded 👏 Build Id: c78236ba-778a-4e8d-a0d7-97e7218c6385 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
c11accf
to
a1bf145
Compare
@@ -2219,6 +2219,10 @@ <h3 id="WebhookPolicy">WebhookPolicy | |||
|
|||
|
|||
|
|||
|
|||
|
|||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@aLekSer I can't work out why I'm not getting the allocation group for the GameServerAllocation
on the docs? Do you have any ideas?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
@markmandel, working on that.
I see errors when running make gen-api-docs
:
W0415 09:33:04.694267 8 parse.go:239] Ignoring child directory agones.dev/agones/pkg/apis/allocation: unable to import "agones.dev/agones/pkg/apis/allocation": go/build: importGo agones.dev/agones/pkg/apis/allocation: exit status 1
go: finding agones.dev/agones/pkg/apis/allocation latest
go: finding agones.dev/agones/pkg/apis latest
go: finding agones.dev/agones/pkg latest
go: finding agones.dev/agones v0.9.0
go: downloading agones.dev/agones v0.9.0
go: extracting agones.dev/agones v0.9.0
can't load package: package agones.dev/agones/pkg/apis/allocation: unknown import path "agones.dev/agones/pkg/apis/allocation": cannot find module providing package agones.dev/agones/pkg/apis/allocation
W0415 09:33:06.845690 8 parse.go:239] Ignoring child directory agones.dev/agones/pkg/apis/allocation/v1alpha1: unable to import "agones.dev/agones/pkg/apis/allocation/v1alpha1": go/build: importGo agones.dev/agones/pkg/apis/allocation/v1alpha1: exit status 1
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Fixed the issue using:
go mod edit --replace=agones.dev/agones@latest=../../../agones.dev/agones/
Resulted webpage could be found here (cherry-picked my go mod fix to this PR):
http://35.237.42.204:1313/docs/reference/agones_crd_api_reference/
Build Succeeded 👏 Build Id: 8708d939-c574-442a-87af-0564f749995b The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
a1bf145
to
c19eb7a
Compare
@Kuqd @jkowalski any blockers from approving and merging this? I know it's slowing down @pooneh-m not having this merged? Just updated it to master (and assuming it passes) I'm hoping this is good to go? 😄 |
Build Succeeded 👏 Build Id: c2e0ebaa-167c-45a0-8deb-285e72592320 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
I am running the load test on this change and so far it is looking good. I don't see any reason not to merge this change. |
c19eb7a
to
b97522d
Compare
Build Failed 😱 Build Id: a6209f41-319d-4940-9446-6048d5e3195f To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
This moves the implementation of GameServerAllocation (GSA) to a [Kubernetes API Extension](https://kubernetes.io/docs/concepts/extend-kubernetes/api-extension/apiserver-aggregation/) instead of using CRDs. This was essentially done for performance reasons, but to break it down: 1. GSA is now create only. Since we had no need for GSA storage, and don't want the performance hit. 1. This removes the mutation and validation webhooks, which have 30s timeout and are run in serial 1. API Server still does cut off a response after 60s, but the api can continue processing (60s gives us enough time, I think for a SDK.Ack() on Allocate, which I don't think we had before) 1. Validation now happens in the request. 1. We can now do batching of requests for higher throughput (googleforgames#536), since we control the entire http request. The breaking changes are: 1. GameServerAllocation's group is now `allocation.agones.dev` rather than `stable.agones.dev`, because a CRD group can't overlap with a api server. 1. Since there is only the `create` verb for GSA, there is no get/list/watch options for GameServerAllocations - so no informers/listers either. But this could be added at a later date, if needed.
b97522d
to
cbc9cc3
Compare
Build Succeeded 👏 Build Id: 2a0f9442-f5ac-4f6a-82f8-3f0e29282992 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
|
Dependent on #659 which will be merged after 0.9.0 is releasedThis moves the implementation of GameServerAllocation (GSA) to a
Kubernetes API Extension instead of using CRDs. This was essentially done for performance reasons, but to break it down:
The breaking changes are:
allocation.agones.dev
rather thanstable.agones.dev
,because a CRD group can't overlap with a api server.
create
verb for GSA, there is no get/list/watch options for GameServerAllocations - so no informers/listers either. But this could be added at a later date, if needed.