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Add tests for gameServerCacheEntry in GameServerAllocation controller #754
Add tests for gameServerCacheEntry in GameServerAllocation controller #754
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This moves the cache into its own file to make things a bit more readable, and also to implement some tests for the struct.
/cc @ilkercelikyilmaz please let me know if you see any issues |
Build Succeeded 👏 Build Id: 6fe17b85-cdcd-438a-9708-4455ec180e37 The following development artifacts have been built, and will exist for the next 30 days:
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LGTM
Build Failed 😱 Build Id: c3181411-7714-436a-83f0-89c829563581 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
Build Succeeded 👏 Build Id: 298e70a3-1a89-448f-b041-f14d276e7304 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Sure. I am going to run a load test and let you know if I see something unexpected |
Sweet - should be all the same - I just moved it to a new file, and added some unit tests. No logic changes. |
This moves the cache into its own file to make things a bit more readable, and also to implement some tests for the struct.