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Charms and Adornments

gottsch edited this page Jan 2, 2021 · 3 revisions

Charms are enchantment-like buffs and de-buffs. Charmed items are items that contain one or more charms. Silver Coins, Gold Coins, Rubies and Sapphires can contain charms. There are two types of charms and charmed items - Standard and Special. Standard charmed items are dynamically generated in treasure chests\loot tables and can not be accessed in the Treasure tab. Special charmed items are specific, rare items with multiple standard and special level (and beyond) charms.

Charms have a "Uses" or "Amount" value, which dictates how many times a charm can be used or how much of something (ex. hearts) a charm can provide. Currently, charms can not be recharged, so once its amount is depleted, it no longer works.

Ex. A level 1 healing charm can provide a total of 20 hearts, replenishing at a rate of 0.5 hearts/second.

An empty charmed coin can still be cast into a well, as it is still a coin.


Spoiler Alert! - This section contains information that is meant to be discovered during the course of playing the mod.


Standard Charmed Items

( this chart may be out of date with version 1.15.0)

# Name # of Charms Levels
1 Silver Coin 1 1, 2
2 Gold Coin 2 1, 2, 3
3 Ruby 1 4
4 Sapphire - -

Adornments

Version 1.15.0 introduced Adornments. Adornments are small items that someone typically wears on their person - rings, amulets, bracelets, etc. In Treasure2, you can "wear" an adornment by placing it in your hotbar. Adornments contain slots in which a Charm can be added to. To do this, place the adornment and a charmed item on an anvil. The charms in the charmed item will be transferred to the adornment. The number of charms transferred depends on the number of slots available. The number of slots available will be reduced by the number of charms transferred. When a charm runs out, the slot will remain unavailable. To make the slot available again, place the adornment and a gem (ruby or sapphire) on an anvil. Adornments can not contain multiple of the same charm type. Ex. cannot contain 2 healing charms.

Adornment List

# Name Image Max. Slots
1 Silver Ring 1
2 Gold Ring 2
3 Silver Signet Ring 1
4 Onyx Ring 2
5 Diamond Ring 2
6 Emerald Ring 2
7 Ruby Ring 3
8 Sapphire Ring 3
9 Castle Ring 2
10 Bracelet 4
11 Sapphire Amulet 4

Charm Levels and Naming

As of version 1.15.0, Charms use a level system that determines their name. (This general naming system can be overridden with charm-specific names by editing/adding to the .lang file(s).)

Naming

Level Prefix Suffix
1 Lesser -
2 - -
3 Greater -
4 Grand -
5 Huge -
6 Massive -
7 (forgot to add it!) -
8 Giant -
9 Cyclopean -
10 Colossal -
11 - of the Leviathan
12 - of the Demogorgon
13 - of the Whale

Ex. Greater Healing, Huge Healing, Healing of the Whale.

This is a list of the the Charms currently in Treasure2.

Standard Charms

# Charm Description Units Level 1 Level 2 Level 3 Level 4
1 Healing heals 0.5 hearts/sec Hearts
Amount 20
Amount 50
Amount 100
Amount 200
2 Shielding absorbs x% of damage Damage
Percent 50%
Amount 20
Percent 60%
Amount 50
Percent 70%
Amount 100
Percent 80%
Amount 200
3 Fullness restores 0.5 hunger/sec Hunger
Amount 20
Amount 50
Amount 100
Amount 200
4 Harvesting multiplies the drops x times Drops
Multiplier 2
Amount 20
Multiplier 3
Amount 30
Multiplier 4
Amount 40
Multiplier 5
Amount 50
5 Illumination illuminates every 5 sec Torches
Amount 3
Amount 6
Amount 12
Amount 20
6 Decay decays 1 heart/5 sec Hearts
Amount 20
Amount 50
Amount 100
Amount 200
7 Absolute Shielding
(v1.15+)
absorbs 100% of damage Damage - - - -
8 Fire Resistance
(v1.15+)
absorbs x% of fire damage Damage - - - -
9 Fire Immunity
(v1.15+)
absorbs 100% of fire damage Damage - - - -
10 Life Strike
(v1.15+)
inflicts +x% of damage for 1 heart Damage - - - -
11 Reflection
(v1.15+)
reflects x% of damage to all mobs in y radius Damage - - - -
12 Drain
(v1.15+)
drains 0.5 hearts from all mobs in y radius - - - -
13 Ruin
(v1.15+)
damages 1 durability of equipment Durability - - - -
14 Decrepit
(v1.15+)
mobs deal +x% damage Damage - - - -
15 Dirt
(v1.15+)
Dirt Dirt - - - -

Special Charms

# Charm Description Units Level X
1 Salandaar's Charm of Convalescence heals 0.5 hearts/sec Hearts
Amount 300
2 Shield of the Armadillo absorbs x% of damage Damage
Percent 80%
Amount 300
3 Bursting Fullness restores 0.5 hunger/sec Hunger
Amount 300
4 Glorious Harvesting harvests x times the drop Drops
Multiplier 5
Amount 75
5 Glorious Illumination illuminates every 5 sec Torches
Amount 30

Special Charmed Items

# Name Item Charms Level
1 Fool's Coin Silver Coin Healing, Decay 2, 2
2 Angle Blessed Gem Ruby Healing, Shielding, Fullness 4, 4, 4
3 Miner's Friend Ruby Illumination, Harvesting 4, 4
4 Medic's Token Gold Coin Sal'andaar's Charm of Convalescence X
5 Sal'andaar's Ward Gold Coin Shield of the Armadillo X
6 Dwarven Talisman Gold Coin Glorious Harvesting X
7 Adephagia's Bounty Gold Coin Bursting Fullness X
8 Mirtha's Torch Gold Coin Glorious Illumination X