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Nintendo DS homebrew development workshop, part of Creative Coding Utrecht's permacomputing program

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CCU Nintendo DS Workshop

CCU Nintendo DS Workshop

This workshop is part of the Permacomputing program at Creative Coding Utrecht. Nintendo DS programs are written in C or C++, but this workshop doesn't use a lot of advanced programming concepts.

Installation

Requirements:

Follow the instructions for your operating system:

If you want intellisense on your own projects that you copied from the template, copy the .vscode folder into your project.

  • Bonus: Install C/Cpp language features

Clone the repository somewhere in your computer

git clone https://github.com/goudreinette/ccu-nds-workshop

Open it in your editor of choice.

Compiling a program

Go to the folder of the program you want to build.

cd demos/buttons

Convert images to the format used by the DS. Do this before compiling the program.

sh ./convert-assets.sh

Compile the program.

make

To run the program in the emulator, open it from the Finder / Explorer or run it from the command line (Mac example).

open buttons.nds

Making your own programs

Clone the template folder and rename it. Hack away!

cp -r template my-program

Graphics

The demos use the PICO-8 palette. When creating sprites and backgrounds, make sure that the color mode in Aseprite is set to Indexed Color.

Aseprite image mode

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