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This repository has been archived by the owner on Dec 1, 2021. It is now read-only.

Releases: grapefruitjs/grapefruit

v0.2.0

13 Feb 16:23
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New Features

  • Rewrite random library to support deterministic random numbers
  • Built-in Control systems (PlatformerControls, TopDownControls)
  • Support multi-image tilesets
  • Add Color class
  • Add sprite interactions via Pointers
  • Expose pixi filters system

Bugfixes

  • Ignore large frame-time deltas (usually from window blur)
  • Fix problem with gear joints on infinite inertia bodies
  • Fix bug with using new XHR spec
  • Properly interpolate physics updates
  • Fix problems with Camera and scaling
  • Fix a multitude of bugs in Particle Emitters

Misc

  • Refactored effects into a separate namespace (gf.fx)
  • Updated to the latest pixi.js (v1.5.1)
  • Add coveralls support: https://coveralls.io/r/grapefruitjs/grapefruit
  • Convert to browserify for builds
  • Rewritten tilemap rendering, now more performant and much simplier!

v0.1.1

15 Dec 17:28
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  • Change PhysicsTarget.setPosition() and PhysicsTarget.setVelocity() to allow either (x, y) or (vector) params (bd9d4d0)
  • Documentation updates
  • Fix jshint package (bd9d4d0)

v0.1.0

11 Dec 22:00
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v0.1.0 Pre-release
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First official stable release.