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Pavlov Server

This container updates Pavlov VR and Steam on start.

docker run --name pavlov -d \
  -p 7777:7777/udp \
  -p 8177:8177/udp \
  -p 9100:9100/tcp \ #optional default Rcon port
  -v $HOME/pavlov/Game.ini:/home/steam/pavlovserver/Pavlov/Saved/Config/LinuxServer/Game.ini \
  -v $HOME/pavlov/mods.txt:/home/steam/pavlovserver/Pavlov/Saved/Config/mods.txt \ #optional
  -v $HOME/pavlov/RconSettings.txt:/home/steam/pavlovserver/Pavlov/Saved/Config/RconSettings.txt \ #optional, create port forwarding as required
  -v $HOME/pavlov/blacklist.txt:/home/steam/pavlovserver/Pavlov/Saved/Config/blacklist.txt \ #optional
  -v $HOME/pavlov/whitelist.txt:/home/steam/pavlovserver/Pavlov/Saved/Config/whitelist.txt \ #optional
  -e PORT=7777 \ # optional defaults to 7777
  --restart unless-stopped \
  gregology/pavlov-server:latest

The second port is always 400 higher than the defined port. If you use port 7000 you will also need to forward port 7400. Refer to the docs for more infomation on ports and port forwarding.

Your game should appear on the PC Servers List & pablub custom serbers.

Sample Game.ini

[/Script/Pavlov.DedicatedServer]
bEnabled=true
ServerName=MyAwesomeServer
bSecured=true
bCustomServer=true
LimitedAmmoType=2
TimeLimit=0
MapRotation=(MapId="UGC2443220615") # Survival Island

Note: MapIds starting with UGC are from the Steam workshop. Append UGC to the id from the url of the map you want to use.
See the docs for more game configuration options.

Sample mods.txt

76561198057346920 # BabyArmour

Note: Use Steam ID Finder to look up a Steam user ID.

RconSettings.txt

Password=password
Port=9100

Performance

Pavlovserver is functionally single threaded (one thread does vast majority of work). More CPUs only help if you are running more servers. More clockspeed = higher performance = more users per server.

Here are some performance stats for a docker host with an Intel Core i9-9880H CPU @ 2.30GHz, 32GB ram, and a 1Gbps fiber connection. The docker host is also running a few other non Pavlov containers. This setup could comfortably run half a dozen Pavlov VR servers.

SERVER # PLAYERS MAP CPU % MEM USAGE / LIMIT MEM % NET I/0 BLOCK I/0
BabyArmour - Survival Island 0 Survival Island 68.91% 710MiB / 31.26GiB 2.22% 295MB / 50. 8MB 223MB / 142MB
BabyArmour - Escape The Dead 8 Escape The Dead: Aftermath 117.59% 916.4MiB / 31.26GiB 2.86% 81.4MB / 297MB 821MB / 142MB
BabyArmour - Mako Reactor 0 ze_FFVII_Mako_Reactor_pav_v1 29.76% 505.4MiB / 31.26GiB 1.86% 16.2MB / 33.7MB 356MB / 135MB

Increasing the player load increases memory & CPU usage.

SERVER # PLAYERS MAP CPU % MEM USAGE / LIMIT MEM % NET I/0 BLOCK I/0
BabyArmour - Escape The Dead 16 Escape The Dead: Aftermath 140.95% 1.011GiB / 31.26GiB 3.23% 251MB / 1.28GB 821MB / 142MB

Note: the other two servers are still running, I just removed them for clarity.

Free hosting options

A server with 1Gb of ram can run a small map with a few players which means there are free VMs capable of running Pavlov server. Oracle offers a free VM which can comfortably run a small Pavlov server. This video shows a server with 4 players running smoothly on a free Oracle VM.

IMAGE ALT TEXT HERE

Here is that server's Game.ini file.

[/Script/Pavlov.DedicatedServer]
bEnabled=true
ServerName=Oracle free tier VM
bSecured=true
bCustomServer=true
LimitedAmmoType=0
TimeLimit=0
MaxPlayers=4
#MapRotation=(MapId="UGC1411741987", GameMode="DM") # Office 4.21
#MapRotation=(MapId="UGC2006865873", GameMode="DM") # Construction Small
MapRotation=(MapId="UGC2252266456", GameMode="DM") # Laser Tag Small

If you're having issues, please submit an issue and ping me.

Build

docker build -t gregology/pavlov-server:0.16 .
docker push gregology/pavlov-server:0.16
docker tag gregology/pavlov-server:0.16 gregology/pavlov-server:latest
docker push gregology/pavlov-server:latest

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