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Rust event driven simulation

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Simulation itself

Event-driven programming is a widely spread technique used in many areas, from web servers to physical simulations.
This project aims to implement a relatively simple 2D particle collision system. That's it, we have some closed domain, several obstacles, and a bunch of moving particles. Particles can have different radiuses and masses. Obstacles and domain consist of straight-line segments. To calculate physics I used an idealized hard disc model.

The project is mainly based on the chapter from Princeton algorithm course (II part). Check it out here. It contains a lot of useful information and good references to scientific papers about this topic. Another source I used was rust-wasm Convey's game of life implementation guide.

Check out the live example.

The project contains following components:

  • red-simulation
  • red-demonstration
  • red-server

red-simulation

Rust library with all this fancy event-driven logic and physical calculations inside. Built using wasm-pack tools into a .wasm module. All core functionality can be found there.

red-demonstration

Vue3 application with red-simulation wasm library as a dependency. Created with demonstration purposes.

red-server

A small web server that's written on rust using rocket and diesel. Created to store game results from the live example website.

How to build

See detailed instructions in child directories. Better yet you can find ready-to-go example in the example subdirectory.

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