What platforms are supported? Can I use Go + GDscript? #12
-
Can I use both GO and GDscript in one project? Or maybe only use some GO library. How many platforms does it support? |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment
-
Yes, you can register nodes in Go, and their exported methods/functions using
This is also possible but currently requires reasonable knowledge about both Go and Godot, this is still a space to explore and should be easier once there are more examples.
I can confirm that the project works on Linux amd64, it should also work on Windows and Mac amd64, I suspect it should work on Mac arm64 as well. Android/MetaQuest is not currently working but I have this on the roadmap. 32-bit systems are not supported and there is currently no support for proprietary consoles. Web export is also tricky to support and not a priority at the moment. |
Beta Was this translation helpful? Give feedback.
Yes, you can register nodes in Go, and their exported methods/functions using
gd
types will be available to call from GDScript.This is also possible but currently requires reasonable knowledge about both Go and Godot, this is still a space to explore and should be easier once there are more examples.
I can confirm that the project works on Linux amd64, it should also work on Windows and Mac amd64, I suspect it should work on Mac arm64 as well. Android/MetaQuest is not currently working but I have this on the roadmap.
32-bit systems are not supported and there is curr…