This module provides a useful purego color representation for graphics programming with zero dependencies, the design and implementation follows Godot's Color Class.
package main
import (
"fmt"
"grow.graphics/uc"
)
func main() {
fmt.Println(uc.RGB(1, 0, 0))
fmt.Println(uc.X11.Violet)
fmt.Println(uc.Hex(0xff0000))
fmt.Println(uc.HTML("#ff0000"))
}