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Introduction
Guillaume Sabran edited this page Dec 13, 2016
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An open source Swift (OpenGL backed) library for 3D rendering, with focus on video support.
- generic 3D scene
- 360 video player
- photo / video filters within a 3D scene
- physics
- simple to create animations
- bugs, such as memory leaks
- indirect video support (through SpriteKit)
- poor documentation
- unresponsiveness from Apple on issues, and no timeline on fixes
- no access to code to fix things yourself, since it's not open source.