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ChaosMod: Fix wrong calc for timer speed modifier in distance-based t…
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…imer percentage
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pongo1231 committed Sep 9, 2023
1 parent d7e0b6e commit 2d210a6
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions ChaosMod/Components/EffectDispatcher.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -350,15 +350,15 @@ void EffectDispatcher::UpdateTravelledDistance()
m_DistanceChaosState.SavedPosition = position;
}

m_TimerPercentage = distance
* (ComponentExists<MetaModifiers>() ? GetComponent<MetaModifiers>()->TimerSpeedModifier : 1.f)
/ m_DistanceChaosState.DistanceToActivateEffect;
m_TimerPercentage =
(distance * (ComponentExists<MetaModifiers>() ? GetComponent<MetaModifiers>()->TimerSpeedModifier : 1.f))
/ m_DistanceChaosState.DistanceToActivateEffect;
}
else if (m_DistanceChaosState.DistanceType == DistanceChaosState::TravelledDistanceType::Distance)
{
m_DistanceChaosState.SavedPosition = position;
m_TimerPercentage +=
distance * (ComponentExists<MetaModifiers>() ? GetComponent<MetaModifiers>()->TimerSpeedModifier : 1.f)
(distance * (ComponentExists<MetaModifiers>() ? GetComponent<MetaModifiers>()->TimerSpeedModifier : 1.f))
/ m_DistanceChaosState.DistanceToActivateEffect;

if (m_TimerPercentage >= 1.f && DispatchEffectsOnTimer)
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