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Added "Pulsating Gravity" effect #3035

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@Rylxnd Rylxnd commented Jun 1, 2022

Every 2 seconds (2000 ticks) the effect alternates between pulling objects towards the player, being idle (doing nothing) and pushing objects away from the player,.

The cycle goes

Pull → Idle → Push

Changes to existing effects

  • Gravity Field
    • Removed unused variables from effect.
    • Switched to a single iteration to get the entities.
  • Forcefield
    • Switched to a single iteration to get the entities.

Every 2 seconds the effect alternates between being idle (doing nothing), pushing objects away from the player, and pulling objects towards the player.

#### The cycle goes:
```
Pull
Idle
Push
```
##
- Removed unused variables from "Gravity Field" effect, and switched to a single iteration to get the entities.

- switched to a single iteration to get the entities. "Forcefield"
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