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Releases: gta-chaos-mod/Trilogy-ASI-Script

v3.2.5 - Fixes

08 Aug 10:56
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Fixed:

  • Adjust max. render distance for Low Draw Distance and Misty Weather
  • Improve Coughing to ensure the player is safe when applying it to them (e.g. being in a menu or cutscene, potentially causing softlocks)
  • Ensure weapon models are loaded for Give NPCs An RPG (and also the Spraycan one which is still not enabled in the GUI)
  • Set old weather once Acid Rain ends

Full Changelog: v3.2.4...v3.2.5

v3.2.4 - Undelete LIDL Rapid-Fire

07 Aug 11:40
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Had a good idea to reimplement LIDL Rapid-Fire so here it is.

(Re-)Added:

  • LIDL Rapid-Fire (and with it a new way to override effect sound IDs by sending them over as extra effect data)

Full Changelog: v3.2.3...v3.2.4

v3.2.3 - Minor fixes 2: Electric Boogaloo

07 Aug 10:21
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Small issues crept up on v3.2.1 v3.2.2 so here's to a quick fix

Fixed:

  • Recruit Anyone (Spraycan) not working because of the wrong effect idea
  • Death sound effect was renamed so it should work again

Removed:

  • LIDL Rapid-Fire because it's just useless now. It used to play a drumroll from the GUI, but since all audio has been moved to the game mod itself this is not working anymore. I have an idea on how to bring it back, but for now this is the better solution.

Full Changelog: v3.2.2...v3.2.3

v3.2.2 - Minor Fixes

05 Aug 10:03
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Small issues crept up on v3.2.1 so here's to a quick fix

Fixed:

  • Update effect groups for Low Draw Distance and Misty Weather
  • Disabled vehicle size / rotation effects on the mission Highjack (only for the tanker and trailer, just like in Tanker Commander)
  • Disabled Get To The Marker! for chat rapid-fire

Removed:

  • Actually removed Bounty On Your Head, NPCs Attack Each Other and NPCs Attack You from the GUI (forgot to do that for the previous release)

Full Changelog: v3.2.1...v3.2.2

v3.2.1 - The "I Forgor 💀" Update

04 Aug 11:13
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It's been a while and there have been effects added that never made it into the GUI. So let's fix that.
I still don't really have enough free time (or 100% interest) in picking this up on a daily basis again, but I'll try my best when I do.

Added:

  • Timed effects will now cycle through the list if there are more than the list can show (Every X seconds, configurable in the config)
  • New effect Disable Healing (Thanks to @gromchek)
  • New effect Spawn Fires Around Player (Thanks to @gromchek)
  • New effect Increase Weapon Shooting Rate (Thanks to @gromchek)
  • New effect Peds Can Explode On Death (Thanks to @gromchek)
  • New effect Lock All Garages (Thanks to @gromchek)
  • New effect Clear All Garages (Thanks to @gromchek)
  • New effect Fake Get Wasted / Busted (Thanks to @gromchek)
  • New effect Invisible Cops (Thanks to @gromchek)
  • New effect Disable Pay N Spray (Thanks to @gromchek)
  • New effect Dual Wield Weapons (Thanks to @gromchek)
  • New effect Forceful Explosions (Thanks to @gromchek)
  • New effect Freeze Wanted Level (Thanks to @gromchek)
  • New effect Give NPCs A Spraycan Or Fire Extinguisher (Thanks to @gromchek) (NOTE: This effect is currently not enabled in the GUI because of the super long name and me not being able to come up with a shorter one that combines both)
  • New effect Auto Collect Pickups (Thanks to @gromchek)
  • New effect WASD Cheats (Thanks to @gromchek)
  • New effect Low Draw Distance (Thanks to @gromchek)
  • New effect Acid Rain (Thanks to @gromchek)
  • New effect Deadly Bullets (Thanks to @gromchek) (Everyone and Player versions)
  • New effect Oil On Roads (Thanks to @gromchek)
  • New effect Coughing (Thanks to @gromchek) (Everyone and Player versions)
  • New effect Recruit Anyone (Desert Eagle) (Thanks to @gromchek)
  • New effect Recruit Anyone (Combat Shotgun) (Thanks to @gromchek)
  • New effect Recruit Anyone (Minigun) (Thanks to @gromchek)
  • New effect Recruit Anyone (Spraycan) (Thanks to @gromchek)

Fixed:

  • Potential crash with teleport effects
  • Cesar Yay Call Check for Galaxy Note 7 (Thanks to @gromchek)
  • Don't move objects during gravity effects
  • Delayed Controls having too long of a delay if the game speed was not 100%
  • Send Vehicles To Space will now limit the max speed on all axes
  • Add extra check to Warp Player Into Random Vehicle effect
  • Gravity effects don't apply to the player anymore when in a jetpack
  • Buttsbot crashing in certain scenarios
  • Reverted Speed (1994) to "dumb mode" (static 80km/h check because getting the max speed for planes is not reliable at all
    • This will break it for some vehicles that either can't reach the speed threshold or are just too slow to reach it (e.g. Rhino, Dumper, etc.)
    • Additionally: The speed calculation now works for planes again

Full Changelog: v3.2.0...v3.2.1

v3.2.0 - Audio Changes and Update Checker

15 Jan 12:35
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Breaking Changes:

So right off the bat: There's an update checker in the UI now.
By default it will check for an update every time it's started, this can be disable in the Settings tab though.

Additionally, effect sounds have been moved ingame thanks to the inclusion of the bass.dll library (Also thanks to Zolika for the audio wrapper header <3)

Added:

  • New effect Respect The Law (Thanks to @gromchek)
  • New effect Randomize Player Stats (Thanks to @gromchek)
  • New effect Randomize Player Stats Once (Thanks to @gromchek)
  • New effect Very Strong Wind
  • New effect Earthquake
  • New effect Invisible Fire (Thanks to @gromchek)
  • New effect Scott The Woz
  • A new config option Drawing.TopToBottom in which new effects are added at the top instead of the bottom (this is the new default)
  • A new config option Drawing.DrawVotesOnTop to draw the stream votes at the top of the screen instead of the bottom

Fixed:

  • The Flash ending didn't disable the fall damage removal
  • Minimum Speed now taking the vehicle's max speed into account and requiring you to drive at least half of that (might need to increase it to 2/3rd or 3/5th)
  • Super Hot was inverted in it's logic
  • Arcade Racer Camera could cause a crash in certain scenarios
  • Freefall will now reset the player camera upon teleporting them high in the sky

Full Changelog: v3.1.3...v3.2.0

v3.1.3 - New effects and important fixes

08 Jan 12:18
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Added:

  • New effect Disable Swimming (Thanks to @gromchek)
  • New effect Swim Like Tommy (Thanks to @gromchek)

Fixed:

  • Game not launching when config doesn't exist
  • Stunt jumps shouldn't cause crashes anymore when the player falls off a bike
  • Effect draw code should work properly again now
  • Very Flippable Vehicles having their center of mass a bit too high
  • Bring back Weapon Set 4 with just the minigun
  • Game stuttering because of Websocket polling method

Full Changelog: v3.1.2...v3.1.3

v3.1.2 - Change default ports

06 Jan 16:29
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Fixed:

  • Changed default ports from 9001 and 9002 to 42069 and 42070 respectively. (Chaos Mod GUI and Crowd Control)
    Apparently the Intel Graphics Command Center uses port 9001 and thus the GUI wasn't able to start it's websocket server on there.

Full Changelog: v3.1.1...v3.1.2

v3.1.1 - Draw Position Hotfix

06 Jan 10:29
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Fixed:

  • Effect timers weren't properly centered

Full Changelog: v3.1.0...v3.1.1

v3.1.0 - Refactors and fixes

06 Jan 09:22
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Breaking Changes:

  • The mod uses a websocket client connection instead of making it's own server now.
    This means the GUI now hosts the server. This makes Crowd Control support far easier and better.
  • Timed effects are now drawn on the left side of the screen and one-time effects on the right side.
  • The config file can now be changed while the game is running and it will reload changes ingame.
    If an error occurs it will give the user a popup with potentially even the line the error occured on.
  • The GUI now has Custom Effects split into separate categories. Sub-categories don't easily work with the current system so this was the next best thing:
    image

New Effects:

  • Deforestation: Temporarily hides all trees and their collisions
  • Vehicular Bullets: Let's you shoot vehicles from your guns
  • Get To The Marker: Gives you 5 minutes to reach a randomly placed marker on the map. If you don't reach it in time you'll receive 10 minutes of One Hit K.O. (Player)
  • Very Flippable Vehicles: The opposite of Unflippable Vehicles - now you'll flip over easier!

Adjusted Effects:

  • Flower Power finally lives up to it's name and is mostly feature complete. Try aiming and then shooting with it!
  • Arcade Racer Camera now properly follows the vehicle's rotation (Thanks Zolika!)
  • Add Random Blips only adds between 1 and 3 blips now. This is to prevent the minimap from filling up too quickly and causing issues in the long run.
  • Split One Hit K.O. into 2 effects: One Hit K.O. (Player) and One Hit K.O. (Everyone)
  • Delayed Controls is now FPS agnostic - meaning it should work on any framerate properly.
  • Various controls related effects should now also work during the Lowrider minigame and parachuting
  • Trailers won't get modified by vehicle size/rotation effects anymore. Additionally, the Tanker won't get modified during the mission Tanker Commander either.
    This is because the game checks based on the render matrix of the trailer and truck. Thanks, R*.
  • Unflippable Vehicles now won't apply for bikes, making them drivable again
  • Screen Flip was removed.
  • Spawn Tree will make the trees not persist in the save file anymore as too many objects will cause it to get corrupted
  • The Flash should work on higher game speeds now

Full Changelog: v3.0.1...v3.1.0