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Welcome to the LITI wiki! The landing page can be used for quick reminders, more detailed descriptions are to be found on the corresponding sub-pages or the Trello board.
togglable Post-Game score graphs (think of AoM): EP, HP, DPS, etc. for each player in a timeline.
- Blocking could reflect damage on the shaman to extend the "glass-cannon" like char
Spawn a big fish in the pond that can be channeled (similarly to the egg).
The goal of the game is to extinct all other tribes. This is only possible in stage 3 in which death is permanent. Once the first player reaches the third evolution stage, death is permanent and the goal is to extinct all other tribes. Other player can still reach stage 3 by participating in fights or finishing an objective.
- S3: additional food will spawn around the map that increases experience. This will further increase the tension during the last phase and enable players to still reach the third phase.
- S3 Go to base
- The LITI will respawn with an animation with its new enhancements
- death permanent
- Players at stage 3 don't have any benefits from gaining EP but they can "steal/deny" EP from objectives from other players.
Players have to light a beacon with the flame from their base. Channel the beacon for a few seconds to light it. When the beacon is lit, the player gets EP continually until another player lights the beacon.
Let players test their character's abilities on a playground map.