A simple 2D turn-based role-playing game (RPG), where the player has to explore a dungeon and fight with monsters to survive.
The current version is just a minimum viable product (MVP) of the game, with some core mechanics implemented.
The game has two global states: exploring mode and in-battle mode. When exploring, the player can move freely over the map. But, the moment the player is seen by an enemy, a battle is started with all agents in the room.
In the battle, each agent has his turn to play. A battle turn is composed of a movement action and a main action.
- During the movement action, the agent can move a limited amount of cells.
- During the main action, the agent is able to perform a predefined attack action.
- Also, agents can skip any of their actions and do nothing instead.
Their initiatives define the order of agents in battle.
The game movement system restricts the agents' movement into a grid. The grid carries the information of all cells which can be navigated and/or reached. An agent can select some viable cell on the grid and the game will calculate the best path to reach it (using an A* algorithm).
When all enemies in the room are dead, the player can pass through a button to open the room's door and move to the next one.
Exploring Mode
In-Battle Mode
The game is beeing developed using the art provided by the pack DUNGEON TILESET II.
A Windows build is available on itch.io.