A simple-to-use C++ game engine built upon OpenGL 3.2 and SDL 2
- Uses intrusive reference counted pointers for managing memory
- Spritesheets support from Zwoptex or TexturePacker
- SpriteBatch class available ported from XNA/Monogame
- Tilemaps created with Tiled
- Many formats supported for 3D model loading via assimp
- Loads BMP, JPG, and PNG files via stb-image
- Audio support via openal-soft
You have to download dependencies yourself and build them from sources.
- glm 0.9.9.6
- Box2D 2.3.0
- assimp 5
- glew 2.1.0
- ogg 1.3.4
- vorbis 1.3.6
- openal-soft 1.20.1
- SDL2 2.0.12
- SDL_ttf 2.0.15
- tinyxml 2.6.2
Prebuilt win32 and win64 binaries dependencies are provided for your convenience at https://github.com/gzito/jamengine-dependencies
You need CMake (at least version 3.16) and Visual Studio 2019
Unpack jam-dependencies.zip file into project root folder.
Run cmake-gui:
- Where is the sorce code: select project root folder ;
- Where to build the binaries: select a folder of your choice ;
Leave default settings as they are and click Configure.
Choose your Visual Studio toolchain and select Win32 or x64 as platform. Then click Generate. Lastly open Visual Studio Project and you are done.
The project has been tested as static library on Windows 10.
Also library wasn't tested on other platforms, but should work on Linux.
Licensed under MIT